MusgraveTexture(Texture)

base classes — bpy_struct, ID, Texture

class bpy.types.MusgraveTexture(Texture)

Procedural musgrave texture

dimension_max

Highest fractal dimension

Type

float in [0.0001, 2], default 1.0

gain

The gain multiplier

Type

float in [0, 6], default 1.0

lacunarity

Gap between successive frequencies

Type

float in [0, 6], default 2.0

musgrave_type

Fractal noise algorithm

  • MULTIFRACTAL Multifractal, Use Perlin noise as a basis.

  • RIDGED_MULTIFRACTAL Ridged Multifractal, Use Perlin noise with inflection as a basis.

  • HYBRID_MULTIFRACTAL Hybrid Multifractal, Use Perlin noise as a basis, with extended controls.

  • FBM fBM, Fractal Brownian Motion, use Brownian noise as a basis.

  • HETERO_TERRAIN Hetero Terrain, Similar to multifractal.

Type

enum in [‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’], default ‘MULTIFRACTAL’

nabla

Size of derivative offset used for calculating normal

Type

float in [0.001, 0.1], default 0.025

noise_basis

Noise basis used for turbulence

  • BLENDER_ORIGINAL Blender Original, Noise algorithm - Blender original: Smooth interpolated noise.

  • ORIGINAL_PERLIN Original Perlin, Noise algorithm - Original Perlin: Smooth interpolated noise.

  • IMPROVED_PERLIN Improved Perlin, Noise algorithm - Improved Perlin: Smooth interpolated noise.

  • VORONOI_F1 Voronoi F1, Noise algorithm - Voronoi F1: Returns distance to the closest feature point.

  • VORONOI_F2 Voronoi F2, Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.

  • VORONOI_F3 Voronoi F3, Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.

  • VORONOI_F4 Voronoi F4, Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.

  • VORONOI_F2_F1 Voronoi F2-F1, Noise algorithm - Voronoi F1-F2.

  • VORONOI_CRACKLE Voronoi Crackle, Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.

  • CELL_NOISE Cell Noise, Noise algorithm - Cell Noise: Square cell tessellation.

Type

enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’

noise_intensity

Intensity of the noise

Type

float in [0, 10], default 1.0

noise_scale

Scaling for noise input

Type

float in [0.0001, inf], default 0.25

octaves

Number of frequencies used

Type

float in [0, 8], default 2.0

offset

The fractal offset

Type

float in [0, 6], default 1.0

users_material

Materials that use this texture (readonly)

users_object_modifier

Object modifiers that use this texture (readonly)

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions