base class —
Collection of pose bone constraints
Add a constraint to this object
Parameters: type (enum in ['CAMERA_SOLVER', 'FOLLOW_TRACK', 'OBJECT_SOLVER', 'COPY_LOCATION', 'COPY_ROTATION', 'COPY_SCALE', 'COPY_TRANSFORMS', 'LIMIT_DISTANCE', 'LIMIT_LOCATION', 'LIMIT_ROTATION', 'LIMIT_SCALE', 'MAINTAIN_VOLUME', 'TRANSFORM', 'TRANSFORM_CACHE', 'CLAMP_TO', 'DAMPED_TRACK', 'IK', 'LOCKED_TRACK', 'SPLINE_IK', 'STRETCH_TO', 'TRACK_TO', 'ACTION', 'ARMATURE', 'CHILD_OF', 'FLOOR', 'FOLLOW_PATH', 'PIVOT', 'SHRINKWRAP']) –
Constraint type to add
COPY_LOCATIONCopy Location, Copy the location of a target (with an optional offset), so that they move together.
COPY_ROTATIONCopy Rotation, Copy the rotation of a target (with an optional offset), so that they rotate together.
COPY_SCALECopy Scale, Copy the scale factors of a target (with an optional offset), so that they are scaled by the same amount.
COPY_TRANSFORMSCopy Transforms, Copy all the transformations of a target, so that they move together.
LIMIT_DISTANCELimit Distance, Restrict movements to within a certain distance of a target (at the time of constraint evaluation only).
LIMIT_LOCATIONLimit Location, Restrict movement along each axis within given ranges.
LIMIT_ROTATIONLimit Rotation, Restrict rotation along each axis within given ranges.
LIMIT_SCALELimit Scale, Restrict scaling along each axis with given ranges.
MAINTAIN_VOLUMEMaintain Volume, Compensate for scaling one axis by applying suitable scaling to the other two axes.
TRANSFORMTransformation, Use one transform property from target to control another (or same) property on owner.
TRANSFORM_CACHETransform Cache, Look up the transformation matrix from an external file.
CLAMP_TOClamp To, Restrict movements to lie along a curve by remapping location along curve’s longest axis.
DAMPED_TRACKDamped Track, Point towards a target by performing the smallest rotation necessary.
IKInverse Kinematics, Control a chain of bones by specifying the endpoint target (Bones only).
LOCKED_TRACKLocked Track, Rotate around the specified (‘locked’) axis to point towards a target.
SPLINE_IKSpline IK, Align chain of bones along a curve (Bones only).
STRETCH_TOStretch To, Stretch along Y-Axis to point towards a target.
TRACK_TOTrack To, Legacy tracking constraint prone to twisting artifacts.
ACTIONAction, Use transform property of target to look up pose for owner from an Action.
ARMATUREArmature, Apply weight-blended transformation from multiple bones like the Armature modifier.
CHILD_OFChild Of, Make target the ‘detachable’ parent of owner.
FLOORFloor, Use position (and optionally rotation) of target to define a ‘wall’ or ‘floor’ that the owner can not cross.
FOLLOW_PATHFollow Path, Use to animate an object/bone following a path.
PIVOTPivot, Change pivot point for transforms (buggy).
SHRINKWRAPShrinkwrap, Restrict movements to surface of target mesh.
Returns: New constraint Return type:
Remove a constraint from this object
Parameters: constraint (
Constraint, (never None)) – Removed constraint
Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type:
Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type