RenderLayer(bpy_struct)

base class — bpy_struct

class bpy.types.RenderLayer.RenderLayer(bpy_struct)
invert_zmask

For Zmask, only render what is behind solid z values instead of in front

Type

boolean, default False, (readonly)

name

View layer name

Type

string, default “”, (readonly, never None)

passes
Type

RenderPasses bpy_prop_collection of RenderPass, (readonly)

use_all_z

Fill in Z values for solid faces in invisible layers, for masking

Type

boolean, default False, (readonly)

use_ao

Render Ambient Occlusion in this Layer

Type

boolean, default False, (readonly)

use_edge_enhance

Render Edge-enhance in this Layer (only works for Solid faces)

Type

boolean, default False, (readonly)

use_halo

Render Halos in this Layer (on top of Solid)

Type

boolean, default False, (readonly)

use_pass_ambient_occlusion

Deliver Ambient Occlusion pass

Type

boolean, default False, (readonly)

use_pass_combined

Deliver full combined RGBA buffer

Type

boolean, default False, (readonly)

use_pass_diffuse_color

Deliver diffuse color pass

Type

boolean, default False, (readonly)

use_pass_diffuse_direct

Deliver diffuse direct pass

Type

boolean, default False, (readonly)

use_pass_diffuse_indirect

Deliver diffuse indirect pass

Type

boolean, default False, (readonly)

use_pass_emit

Deliver emission pass

Type

boolean, default False, (readonly)

use_pass_environment

Deliver environment lighting pass

Type

boolean, default False, (readonly)

use_pass_glossy_color

Deliver glossy color pass

Type

boolean, default False, (readonly)

use_pass_glossy_direct

Deliver glossy direct pass

Type

boolean, default False, (readonly)

use_pass_glossy_indirect

Deliver glossy indirect pass

Type

boolean, default False, (readonly)

use_pass_material_index

Deliver material index pass

Type

boolean, default False, (readonly)

use_pass_mist

Deliver mist factor pass (0.0-1.0)

Type

boolean, default False, (readonly)

use_pass_normal

Deliver normal pass

Type

boolean, default False, (readonly)

use_pass_object_index

Deliver object index pass

Type

boolean, default False, (readonly)

use_pass_shadow

Deliver shadow pass

Type

boolean, default False, (readonly)

use_pass_subsurface_color

Deliver subsurface color pass

Type

boolean, default False, (readonly)

use_pass_subsurface_direct

Deliver subsurface direct pass

Type

boolean, default False, (readonly)

use_pass_subsurface_indirect

Deliver subsurface indirect pass

Type

boolean, default False, (readonly)

use_pass_transmission_color

Deliver transmission color pass

Type

boolean, default False, (readonly)

use_pass_transmission_direct

Deliver transmission direct pass

Type

boolean, default False, (readonly)

use_pass_transmission_indirect

Deliver transmission indirect pass

Type

boolean, default False, (readonly)

use_pass_uv

Deliver texture UV pass

Type

boolean, default False, (readonly)

use_pass_vector

Deliver speed vector pass

Type

boolean, default False, (readonly)

use_pass_z

Deliver Z values pass

Type

boolean, default False, (readonly)

use_sky

Render Sky in this Layer

Type

boolean, default False, (readonly)

use_solid

Render Solid faces in this Layer

Type

boolean, default False, (readonly)

use_strand

Render Strands in this Layer

Type

boolean, default False, (readonly)

use_volumes

Render volumes in this Layer

Type

boolean, default False, (readonly)

use_zmask

Only render what’s in front of the solid z values

Type

boolean, default False, (readonly)

use_ztransp

Render Z-Transparent faces in this Layer (on top of Solid and Halos)

Type

boolean, default False, (readonly)

load_from_file(filename, x=0, y=0)

Copies the pixels of this renderlayer from an image file

Parameters
  • filename (string, (never None)) – Filename, Filename to load into this render tile, must be no smaller than the renderlayer

  • x (int in [0, inf], (optional)) – Offset X, Offset the position to copy from if the image is larger than the render layer

  • y (int in [0, inf], (optional)) – Offset Y, Offset the position to copy from if the image is larger than the render layer

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

  • bpy_struct.id_data

Inherited Functions

  • bpy_struct.as_pointer

  • bpy_struct.driver_add

  • bpy_struct.driver_remove

  • bpy_struct.get

  • bpy_struct.is_property_hidden

  • bpy_struct.is_property_overridable_library

  • bpy_struct.is_property_readonly

  • bpy_struct.is_property_set

  • bpy_struct.items

  • bpy_struct.keyframe_delete

  • bpy_struct.keyframe_insert

  • bpy_struct.keys

  • bpy_struct.path_from_id

  • bpy_struct.path_resolve

  • bpy_struct.pop

  • bpy_struct.property_overridable_library_set

  • bpy_struct.property_unset

  • bpy_struct.type_recast

  • bpy_struct.values

References

  • RenderResult.layers