SceneDisplay(bpy_struct)

base class — bpy_struct

class bpy.types.SceneDisplay(bpy_struct)

Scene display settings for 3d viewport

light_direction

Direction of the light for shadows and highlights

Type:float array of 3 items in [-inf, inf], default (-0.57735, -0.57735, 0.57735)
matcap_ssao_attenuation

Attenuation constant

Type:float in [1, 100000], default 1.0
matcap_ssao_distance

Distance of object that contribute to the Cavity/Edge effect

Type:float in [0, 100000], default 0.2
matcap_ssao_samples

Number of samples

Type:int in [1, 500], default 16
shading

Shading settings for OpenGL render engine

Type:View3DShading, (readonly)
shadow_focus

Shadow factor hardness

Type:float in [0, 1], default 0.0
shadow_shift

Shadow termination angle

Type:float in [0, 1], default 0.1
classmethod bl_rna_get_subclass(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The RNA type or default when not found.
Return type:bpy.types.Struct subclass
classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The class or default when not found.
Return type:type

Inherited Properties

Inherited Functions

References