StucciTexture(Texture)

base classes — bpy_struct, ID, Texture

class bpy.types.StucciTexture.StucciTexture(Texture)

Procedural noise texture

noise_basis

Noise basis used for turbulence

  • BLENDER_ORIGINAL Blender Original, Noise algorithm - Blender original: Smooth interpolated noise.

  • ORIGINAL_PERLIN Original Perlin, Noise algorithm - Original Perlin: Smooth interpolated noise.

  • IMPROVED_PERLIN Improved Perlin, Noise algorithm - Improved Perlin: Smooth interpolated noise.

  • VORONOI_F1 Voronoi F1, Noise algorithm - Voronoi F1: Returns distance to the closest feature point.

  • VORONOI_F2 Voronoi F2, Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.

  • VORONOI_F3 Voronoi F3, Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.

  • VORONOI_F4 Voronoi F4, Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.

  • VORONOI_F2_F1 Voronoi F2-F1, Noise algorithm - Voronoi F1-F2.

  • VORONOI_CRACKLE Voronoi Crackle, Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.

  • CELL_NOISE Cell Noise, Noise algorithm - Cell Noise: Square cell tessellation.

Type

enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’

noise_scale

Scaling for noise input

Type

float in [0.0001, inf], default 0.25

noise_type
  • SOFT_NOISE Soft, Generate soft noise (smooth transitions).

  • HARD_NOISE Hard, Generate hard noise (sharp transitions).

Type

enum in [‘SOFT_NOISE’, ‘HARD_NOISE’], default ‘SOFT_NOISE’

stucci_type
  • PLASTIC Plastic, Use standard stucci.

  • WALL_IN Wall in, Create Dimples.

  • WALL_OUT Wall out, Create Ridges.

Type

enum in [‘PLASTIC’, ‘WALL_IN’, ‘WALL_OUT’], default ‘PLASTIC’

turbulence

Turbulence of the noise

Type

float in [0.0001, inf], default 5.0

users_material

Materials that use this texture

(readonly)

users_object_modifier

Object modifiers that use this texture

(readonly)

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

  • bpy_struct.id_data

  • ID.name

  • ID.name_full

  • ID.is_evaluated

  • ID.original

  • ID.users

  • ID.use_fake_user

  • ID.is_embedded_data

  • ID.tag

  • ID.is_library_indirect

  • ID.library

  • ID.override_library

  • ID.preview

  • Texture.type

  • Texture.use_clamp

  • Texture.use_color_ramp

  • Texture.color_ramp

  • Texture.intensity

  • Texture.contrast

  • Texture.saturation

  • Texture.factor_red

  • Texture.factor_green

  • Texture.factor_blue

  • Texture.use_preview_alpha

  • Texture.use_nodes

  • Texture.node_tree

  • Texture.animation_data

  • Texture.users_material

  • Texture.users_object_modifier

Inherited Functions

  • bpy_struct.as_pointer

  • bpy_struct.driver_add

  • bpy_struct.driver_remove

  • bpy_struct.get

  • bpy_struct.is_property_hidden

  • bpy_struct.is_property_overridable_library

  • bpy_struct.is_property_readonly

  • bpy_struct.is_property_set

  • bpy_struct.items

  • bpy_struct.keyframe_delete

  • bpy_struct.keyframe_insert

  • bpy_struct.keys

  • bpy_struct.path_from_id

  • bpy_struct.path_resolve

  • bpy_struct.pop

  • bpy_struct.property_overridable_library_set

  • bpy_struct.property_unset

  • bpy_struct.type_recast

  • bpy_struct.values

  • ID.evaluated_get

  • ID.copy

  • ID.override_create

  • ID.user_clear

  • ID.user_remap

  • ID.make_local

  • ID.user_of_id

  • ID.animation_data_create

  • ID.animation_data_clear

  • ID.update_tag

  • ID.bl_rna_get_subclass

  • ID.bl_rna_get_subclass_py

  • Texture.evaluate

  • Texture.bl_rna_get_subclass

  • Texture.bl_rna_get_subclass_py