SunLight(Light)

base classes — bpy_struct, ID, Light

class bpy.types.SunLight(Light)

Constant direction parallel ray Light

angle

Angular diameter of the Sun as seen from the Earth

Type:float in [0, 3.14159], default 0.00918043
contact_shadow_bias

Bias to avoid self shadowing

Type:float in [0.001, 9999], default 0.03
contact_shadow_distance

World space distance in which to search for screen space occluder

Type:float in [0, 9999], default 0.2
contact_shadow_soft_size

Control how soft the contact shadows will be

Type:float in [0, 9999], default 0.2
contact_shadow_thickness

Pixel thickness used to detect occlusion

Type:float in [0, 9999], default 0.2
energy

Amount of light emitted

Type:float in [-inf, inf], default 10.0
shadow_buffer_bias

Bias for reducing self shadowing

Type:float in [0.001, 9999], default 1.0
shadow_buffer_bleed_bias

Bias for reducing light-bleed on variance shadow maps

Type:float in [0, 1], default 0.0
shadow_buffer_clip_end

Shadow map clip end, beyond which objects will not generate shadows

Type:float in [0, 9999], default 40.0
shadow_buffer_clip_start

Shadow map clip start, below which objects will not generate shadows

Type:float in [0, 9999], default 0.5
shadow_buffer_exp

Bias for reducing light-bleed on exponential shadow maps

Type:float in [1, 9999], default 2.5
shadow_buffer_samples

Number of shadow buffer samples

Type:int in [1, 16], default 0
shadow_buffer_size

Resolution of the shadow buffer, higher values give crisper shadows but use more memory

Type:int in [128, 10240], default 0
shadow_buffer_soft

Size of shadow buffer sampling area

Type:float in [0, 100], default 3.0
shadow_cascade_count

Number of texture used by the cascaded shadow map

Type:int in [1, 4], default 4
shadow_cascade_exponent

Higher value increase resolution towards the viewpoint

Type:float in [0, 1], default 0.8
shadow_cascade_fade

How smooth is the transition between each cascade

Type:float in [0, 1], default 0.1
shadow_cascade_max_distance

End distance of the cascaded shadow map (only in perspective view)

Type:float in [0, inf], default 200.0
shadow_color

Color of shadows cast by the light

Type:float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
shadow_soft_size

Light size for ray shadow sampling (Raytraced shadows)

Type:float in [0, inf], default 0.25
use_contact_shadow

Use screen space raytracing to have correct shadowing near occluder, or for small features that does not appear in shadow maps

Type:boolean, default False
use_shadow
Type:boolean, default False
classmethod bl_rna_get_subclass(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The RNA type or default when not found.
Return type:bpy.types.Struct subclass
classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The class or default when not found.
Return type:type

Inherited Properties

Inherited Functions