ToolSettings(bpy_struct)

base class — bpy_struct

class bpy.types.ToolSettings(bpy_struct)
annotation_stroke_placement_image_editor
  • CURSOR 3D Cursor, Draw stroke at 3D cursor location.

  • VIEW View, Stick stroke to the view.

  • SURFACE Surface, Stick stroke to surfaces.

Type

enum in [‘CURSOR’, ‘VIEW’, ‘SURFACE’], default ‘VIEW’

annotation_stroke_placement_sequencer_preview
  • CURSOR 3D Cursor, Draw stroke at 3D cursor location.

  • VIEW View, Stick stroke to the view.

  • SURFACE Surface, Stick stroke to surfaces.

Type

enum in [‘CURSOR’, ‘VIEW’, ‘SURFACE’], default ‘VIEW’

annotation_stroke_placement_view2d
  • CURSOR 3D Cursor, Draw stroke at 3D cursor location.

  • VIEW View, Stick stroke to the view.

  • SURFACE Surface, Stick stroke to surfaces.

Type

enum in [‘CURSOR’, ‘VIEW’, ‘SURFACE’], default ‘VIEW’

annotation_stroke_placement_view3d

How annotation strokes are orientated in 3D space

  • CURSOR 3D Cursor, Draw stroke at 3D cursor location.

  • VIEW View, Stick stroke to the view.

  • SURFACE Surface, Stick stroke to surfaces.

Type

enum in [‘CURSOR’, ‘VIEW’, ‘SURFACE’], default ‘CURSOR’

annotation_thickness

Thickness of annotation strokes

Type

int in [1, 10], default 3

auto_keying_mode

Mode of automatic keyframe insertion for Objects, Bones and Masks

Type

enum in [‘ADD_REPLACE_KEYS’, ‘REPLACE_KEYS’], default ‘ADD_REPLACE_KEYS’

curve_paint_settings
Type

CurvePaintSettings, (readonly, never None)

custom_bevel_profile_preset

Used for defining a profile’s path

Type

CurveProfile, (readonly)

double_threshold

Threshold distance for Auto Merge

Type

float in [0, 1], default 0.001

gpencil_interpolate

Settings for Grease Pencil Interpolation tools

Type

GPencilInterpolateSettings, (readonly)

gpencil_paint
Type

GpPaint, (readonly)

gpencil_sculpt

Settings for stroke sculpting tools and brushes

Type

GPencilSculptSettings, (readonly)

gpencil_sculpt_paint
Type

GpSculptPaint, (readonly)

gpencil_selectmode_edit
  • POINT Point, Select only points.

  • STROKE Stroke, Select all stroke points.

  • SEGMENT Segment, Select all stroke points between other strokes.

Type

enum in [‘POINT’, ‘STROKE’, ‘SEGMENT’], default ‘POINT’

gpencil_stroke_placement_view3d
  • ORIGIN Origin, Draw stroke at Object origin.

  • CURSOR 3D Cursor, Draw stroke at 3D cursor location.

  • SURFACE Surface, Stick stroke to surfaces.

  • STROKE Stroke, Stick stroke to other strokes.

Type

enum in [‘ORIGIN’, ‘CURSOR’, ‘SURFACE’, ‘STROKE’], default ‘ORIGIN’

gpencil_stroke_snap_mode
  • NONE All Points, Snap to all points.

  • ENDS End Points, Snap to first and last points and interpolate.

  • FIRST First Point, Snap to first point.

Type

enum in [‘NONE’, ‘ENDS’, ‘FIRST’], default ‘NONE’

gpencil_vertex_paint
Type

GpVertexPaint, (readonly)

gpencil_weight_paint
Type

GpWeightPaint, (readonly)

image_paint
Type

ImagePaint, (readonly)

keyframe_type

Type of keyframes to create when inserting keyframes

  • KEYFRAME Keyframe, Normal keyframe - e.g. for key poses.

  • BREAKDOWN Breakdown, A breakdown pose - e.g. for transitions between key poses.

  • MOVING_HOLD Moving Hold, A keyframe that is part of a moving hold.

  • EXTREME Extreme, An ‘extreme’ pose, or some other purpose as needed.

  • JITTER Jitter, A filler or baked keyframe for keying on ones, or some other purpose as needed.

Type

enum in [‘KEYFRAME’, ‘BREAKDOWN’, ‘MOVING_HOLD’, ‘EXTREME’, ‘JITTER’], default ‘KEYFRAME’

lock_markers

Prevent marker editing

Type

boolean, default False

lock_object_mode

Restrict select to the current mode

Type

boolean, default True

mesh_select_mode

Which mesh elements selection works on

Type

boolean array of 3 items, default (True, True, True)

normal_vector

Normal Vector used to copy, add or multiply

Type

float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)

particle_edit
Type

ParticleEdit, (readonly)

proportional_edit_falloff

Falloff type for proportional editing mode

  • SMOOTH Smooth, Smooth falloff.

  • SPHERE Sphere, Spherical falloff.

  • ROOT Root, Root falloff.

  • INVERSE_SQUARE Inverse Square, Inverse Square falloff.

  • SHARP Sharp, Sharp falloff.

  • LINEAR Linear, Linear falloff.

  • CONSTANT Constant, Constant falloff.

  • RANDOM Random, Random falloff.

Type

enum in [‘SMOOTH’, ‘SPHERE’, ‘ROOT’, ‘INVERSE_SQUARE’, ‘SHARP’, ‘LINEAR’, ‘CONSTANT’, ‘RANDOM’], default ‘SMOOTH’

proportional_size

Display size for proportional editing circle

Type

float in [1e-05, 5000], default 1.0

sculpt
Type

Sculpt, (readonly)

show_uv_local_view

Display only faces with the currently displayed image assigned

Type

boolean, default False

snap_elements

Type of element to snap to

  • INCREMENT Increment, Snap to increments of grid.

  • VERTEX Vertex, Snap to vertices.

  • EDGE Edge, Snap to edges.

  • FACE Face, Snap to faces.

  • VOLUME Volume, Snap to volume.

  • EDGE_MIDPOINT Edge Center, Snap to the middle of edges.

  • EDGE_PERPENDICULAR Edge Perpendicular, Snap to the nearest point on an edge.

Type

enum set in {‘INCREMENT’, ‘VERTEX’, ‘EDGE’, ‘FACE’, ‘VOLUME’, ‘EDGE_MIDPOINT’, ‘EDGE_PERPENDICULAR’}, default {‘INCREMENT’}

snap_node_element

Type of element to snap to

  • GRID Grid, Snap to grid.

  • NODE_X Node X, Snap to left/right node border.

  • NODE_Y Node Y, Snap to top/bottom node border.

  • NODE_XY Node X / Y, Snap to any node border.

Type

enum in [‘GRID’, ‘NODE_X’, ‘NODE_Y’, ‘NODE_XY’], default ‘GRID’

snap_target

Which part to snap onto the target

  • CLOSEST Closest, Snap closest point onto target.

  • CENTER Center, Snap transformation center onto target.

  • MEDIAN Median, Snap median onto target.

  • ACTIVE Active, Snap active onto target.

Type

enum in [‘CLOSEST’, ‘CENTER’, ‘MEDIAN’, ‘ACTIVE’], default ‘CLOSEST’

snap_uv_element

Type of element to snap to

  • INCREMENT Increment, Snap to increments of grid.

  • VERTEX Vertex, Snap to vertices.

Type

enum in [‘INCREMENT’, ‘VERTEX’], default ‘INCREMENT’

statvis
Type

MeshStatVis, (readonly, never None)

transform_pivot_point

Pivot center for rotation/scaling

  • BOUNDING_BOX_CENTER Bounding Box Center, Pivot around bounding box center of selected object(s).

  • CURSOR 3D Cursor, Pivot around the 3D cursor.

  • INDIVIDUAL_ORIGINS Individual Origins, Pivot around each object’s own origin.

  • MEDIAN_POINT Median Point, Pivot around the median point of selected objects.

  • ACTIVE_ELEMENT Active Element, Pivot around active object.

Type

enum in [‘BOUNDING_BOX_CENTER’, ‘CURSOR’, ‘INDIVIDUAL_ORIGINS’, ‘MEDIAN_POINT’, ‘ACTIVE_ELEMENT’], default ‘MEDIAN_POINT’

unified_paint_settings
Type

UnifiedPaintSettings, (readonly, never None)

use_auto_normalize

Ensure all bone-deforming vertex groups add up to 1.0 while weight painting

Type

boolean, default False

use_edge_path_live_unwrap

Changing edge seams recalculates UV unwrap

Type

boolean, default False

use_gpencil_draw_additive

When creating new frames, the strokes from the previous/active frame are included as the basis for the new one

Type

boolean, default False

use_gpencil_draw_onback

When draw new strokes, the new stroke is drawn below of all strokes in the layer

Type

boolean, default False

use_gpencil_select_mask_point

Only sculpt selected stroke points

Type

boolean, default False

use_gpencil_select_mask_segment

Only sculpt selected stroke points between other strokes

Type

boolean, default False

use_gpencil_select_mask_stroke

Only sculpt selected stroke

Type

boolean, default False

use_gpencil_stroke_endpoints

Only use the first and last parts of the stroke for snapping

Type

boolean, default False

use_gpencil_thumbnail_list

Show compact list of color instead of thumbnails

Type

boolean, default False

use_gpencil_vertex_select_mask_point

Only paint selected stroke points

Type

boolean, default False

use_gpencil_vertex_select_mask_segment

Only paint selected stroke points between other strokes

Type

boolean, default False

use_gpencil_vertex_select_mask_stroke

Only paint selected stroke

Type

boolean, default False

use_gpencil_weight_data_add

When creating new strokes, the weight data is added according to the current vertex group and weight, if no vertex group selected, weight is not added

Type

boolean, default False

use_keyframe_cycle_aware

For channels with cyclic extrapolation, keyframe insertion is automatically remapped inside the cycle time range, and keeps ends in sync

Type

boolean, default False

use_keyframe_insert_auto

Automatic keyframe insertion for Objects, Bones and Masks

Type

boolean, default True

use_keyframe_insert_keyingset

Automatic keyframe insertion using active Keying Set only

Type

boolean, default False

use_lock_relative

Display bone-deforming groups as if all locked deform groups were deleted, and the remaining ones were re-normalized

Type

boolean, default False

use_mesh_automerge

Automatically merge vertices moved to the same location

Type

boolean, default False

use_mesh_automerge_and_split

Automatically split edges and faces

Type

boolean, default False

use_multipaint

Paint across the weights of all selected bones, maintaining their relative influence

Type

boolean, default False

use_proportional_action

Proportional editing in action editor

Type

boolean, default False

use_proportional_connected

Proportional Editing using connected geometry only

Type

boolean, default False

use_proportional_edit

Proportional edit mode

Type

boolean, default False

use_proportional_edit_mask

Proportional editing mask mode

Type

boolean, default False

use_proportional_edit_objects

Proportional editing object mode

Type

boolean, default False

use_proportional_fcurve

Proportional editing in FCurve editor

Type

boolean, default False

use_proportional_projected

Proportional Editing using screen space locations

Type

boolean, default False

use_record_with_nla

Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking

Type

boolean, default False

use_snap

Snap during transform

Type

boolean, default False

use_snap_align_rotation

Align rotation with the snapping target

Type

boolean, default False

use_snap_backface_culling

Exclude back facing geometry from snapping

Type

boolean, default False

use_snap_grid_absolute

Absolute grid alignment while translating (based on the pivot center)

Type

boolean, default False

use_snap_peel_object

Consider objects as whole when finding volume center

Type

boolean, default False

use_snap_project

Project individual elements on the surface of other objects

Type

boolean, default False

use_snap_rotate

Rotate is affected by the snapping settings

Type

boolean, default False

use_snap_scale

Scale is affected by snapping settings

Type

boolean, default False

use_snap_self

Snap onto itself (Edit Mode Only)

Type

boolean, default False

use_snap_translate

Move is affected by snapping settings

Type

boolean, default True

use_transform_correct_face_attributes

Correct data such as UV’s and vertex colors when transforming

Type

boolean, default False

use_transform_correct_keep_connected

During the Face Attributes correction, merge attributes connected to the same vertex

Type

boolean, default False

use_transform_data_origin

Transform object origins, while leaving the shape in place

Type

boolean, default False

use_transform_pivot_point_align

Only transform object locations, without affecting rotation or scaling

Type

boolean, default False

use_transform_skip_children

Transform the parents, leaving the children in place

Type

boolean, default False

use_uv_select_sync

Keep UV and edit mode mesh selection in sync

Type

boolean, default False

uv_relax_method

Algorithm used for UV relaxation

  • LAPLACIAN Laplacian, Use Laplacian method for relaxation.

  • HC HC, Use HC method for relaxation.

Type

enum in [‘LAPLACIAN’, ‘HC’], default ‘LAPLACIAN’

uv_sculpt
Type

UvSculpt, (readonly)

uv_sculpt_all_islands

Brush operates on all islands

Type

boolean, default False

uv_sculpt_lock_borders

Disable editing of boundary edges

Type

boolean, default False

uv_select_mode

UV selection and display mode

  • VERTEX Vertex, Vertex selection mode.

  • EDGE Edge, Edge selection mode.

  • FACE Face, Face selection mode.

  • ISLAND Island, Island selection mode.

Type

enum in [‘VERTEX’, ‘EDGE’, ‘FACE’, ‘ISLAND’], default ‘VERTEX’

vertex_group_subset

Filter Vertex groups for Display

  • ALL All, All Vertex Groups.

  • BONE_DEFORM Deform, Vertex Groups assigned to Deform Bones.

  • OTHER_DEFORM Other, Vertex Groups assigned to non Deform Bones.

Type

enum in [‘ALL’, ‘BONE_DEFORM’, ‘OTHER_DEFORM’], default ‘ALL’

vertex_group_user

Display unweighted vertices

  • NONE None.

  • ACTIVE Active, Show vertices with no weights in the active group.

  • ALL All, Show vertices with no weights in any group.

Type

enum in [‘NONE’, ‘ACTIVE’, ‘ALL’], default ‘NONE’

vertex_group_weight

Weight to assign in vertex groups

Type

float in [0, 1], default 1.0

vertex_paint
Type

VertexPaint, (readonly)

weight_paint
Type

VertexPaint, (readonly)

workspace_tool_type

Action when dragging in the viewport

Type

enum in [‘DEFAULT’, ‘FALLBACK’], default ‘FALLBACK’

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions

References