ParticleEdit(bpy_struct)

base class — bpy_struct

class bpy.types.ParticleEdit(bpy_struct)

Properties of particle editing mode

brush
Type :ParticleBrush, (readonly)
default_key_count

How many keys to make new particles with

Type :int in [2, inf], default 0
draw_step

How many steps to draw the path with

Type :int in [2, 10], default 0
emitter_distance

Distance to keep particles away from the emitter

Type :float in [0, inf], default 0.0
fade_frames

How many frames to fade

Type :int in [2, 100], default 0
is_editable

A valid edit mode exists

Type :boolean, default False, (readonly)
is_hair

Editing hair

Type :boolean, default False, (readonly)
object

The edited object

Type :Object, (readonly)
select_mode

Particle select and display mode

Type :enum in [‘PATH’, ‘POINT’, ‘TIP’], default ‘PATH’
show_particles

Draw actual particles

Type :boolean, default False
tool
Type :enum in [‘NONE’, ‘COMB’, ‘SMOOTH’, ‘ADD’, ‘LENGTH’, ‘PUFF’, ‘CUT’, ‘WEIGHT’], default ‘COMB’
type
Type :enum in [‘PARTICLES’, ‘SOFT_BODY’, ‘CLOTH’], default ‘PARTICLES’
use_auto_velocity

Calculate point velocities automatically

Type :boolean, default False
use_default_interpolate

Interpolate new particles from the existing ones

Type :boolean, default False
use_emitter_deflect

Keep paths from intersecting the emitter

Type :boolean, default False
use_fade_time

Fade paths and keys further away from current frame

Type :boolean, default False
use_preserve_length

Keep path lengths constant

Type :boolean, default False
use_preserve_root

Keep root keys unmodified

Type :boolean, default False

Inherited Properties

Inherited Functions

References

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