base classes — bpy_struct, Constraint
For use with the Game Engine
Rotate pivot on X axis in degrees
| Type : | float in [-6.28319, 6.28319], default 0.0 |
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Rotate pivot on Y axis in degrees
| Type : | float in [-6.28319, 6.28319], default 0.0 |
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Rotate pivot on Z axis in degrees
| Type : | float in [-6.28319, 6.28319], default 0.0 |
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| Type : | float array of 6 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0) |
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| Type : | float array of 6 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0) |
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| Type : | enum in [‘BALL’, ‘HINGE’, ‘CONE_TWIST’, ‘GENERIC_6_DOF’], default ‘BALL’ |
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Offset pivot on X
| Type : | float in [-1000, 1000], default 0.0 |
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Offset pivot on Y
| Type : | float in [-1000, 1000], default 0.0 |
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Offset pivot on Z
| Type : | float in [-1000, 1000], default 0.0 |
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Display the pivot point and rotation in 3D view
| Type : | boolean, default False |
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Disable collision between linked bodies
| Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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