base classes — bpy_struct, ID, Lamp
Directional cone lamp
Deep shadow map compression threshold
Type : | float in [0, 1], default 0.0 |
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Custom Lamp Falloff Curve
Type : | CurveMapping, (readonly) |
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Intensity Decay with distance
Type : | enum in [‘CONSTANT’, ‘INVERSE_LINEAR’, ‘INVERSE_SQUARE’, ‘CUSTOM_CURVE’, ‘LINEAR_QUADRATIC_WEIGHTED’], default ‘CONSTANT’ |
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Brightness of the spotlight’s halo cone (Buffer Shadows)
Type : | float in [-inf, inf], default 0.0 |
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Volumetric halo sampling frequency
Type : | int in [0, 12], default 0 |
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Linear distance attenuation
Type : | float in [0, 1], default 0.0 |
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Quadratic distance attenuation
Type : | float in [0, 1], default 0.0 |
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Threshold for Adaptive Sampling (Raytraced shadows)
Type : | float in [0, 1], default 0.0 |
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Shadow buffer sampling bias
Type : | float in [0.001, 5], default 0.0 |
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Shadow map clip end beyond which objects will not generate shadows
Type : | float in [0, 9999], default 0.0 |
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Shadow map clip start: objects closer will not generate shadows
Type : | float in [0, 9999], default 0.0 |
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Number of shadow buffer samples
Type : | int in [1, 16], default 0 |
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Resolution of the shadow buffer, higher values give crisper shadows but use more memory
Type : | int in [512, 10240], default 0 |
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Size of shadow buffer sampling area
Type : | float in [0, 100], default 0.0 |
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Type of shadow buffer
Type : | enum in [‘REGULAR’, ‘HALFWAY’, ‘IRREGULAR’, ‘DEEP’], default ‘REGULAR’ |
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Color of shadows cast by the lamp
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Type of shadow filter (Buffer Shadows)
Type : | enum in [‘BOX’, ‘TENT’, ‘GAUSS’], default ‘BOX’ |
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Method to compute lamp shadow with
Type : | enum in [‘NOSHADOW’, ‘BUFFER_SHADOW’, ‘RAY_SHADOW’], default ‘NOSHADOW’ |
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Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower
Type : | enum in [‘ADAPTIVE_QMC’, ‘CONSTANT_QMC’], default ‘ADAPTIVE_QMC’ |
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Amount of samples taken extra (samples x samples)
Type : | int in [1, 64], default 0 |
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Number of shadow buffers to render for better AA, this increases memory usage
Type : | enum in [‘BUFFERS_1’, ‘BUFFERS_4’, ‘BUFFERS_9’], default ‘BUFFERS_1’ |
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Light size for ray shadow sampling (Raytraced shadows)
Type : | float in [-inf, inf], default 0.0 |
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Draw transparent cone in 3D view to visualize which objects are contained in it
Type : | boolean, default False |
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The softness of the spotlight edge
Type : | float in [0, 1], default 0.0 |
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Angle of the spotlight beam in degrees
Type : | float in [0.0174533, 3.14159], default 0.0 |
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Automatic calculation of clipping-end, based on visible vertices
Type : | boolean, default False |
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Automatic calculation of clipping-start, based on visible vertices
Type : | boolean, default False |
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Renders spotlight with a volumetric halo (Buffer Shadows)
Type : | boolean, default False |
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Causes light to cast shadows only without illuminating objects
Type : | boolean, default False |
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Causes only objects on the same layer to cast shadows
Type : | boolean, default False |
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Sets light intensity to zero beyond lamp distance
Type : | boolean, default False |
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Casts a square spot light shape
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
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