RigidBodyJointConstraint(Constraint)
base classes — bpy_struct, Constraint
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class bpy.types.RigidBodyJointConstraint(Constraint)
For use with the Game Engine
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axis_x
Rotate pivot on X axis in degrees
Type : | float in [-6.28319, 6.28319], default 0.0 |
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axis_y
Rotate pivot on Y axis in degrees
Type : | float in [-6.28319, 6.28319], default 0.0 |
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axis_z
Rotate pivot on Z axis in degrees
Type : | float in [-6.28319, 6.28319], default 0.0 |
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child
Child object
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limit_cone_max
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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limit_cone_min
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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limit_generic_max
Type : | float array of 6 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0) |
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limit_generic_min
Type : | float array of 6 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0) |
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pivot_type
Type : | enum in [‘BALL’, ‘HINGE’, ‘CONE_TWIST’, ‘GENERIC_6_DOF’], default ‘BALL’ |
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pivot_x
Offset pivot on X
Type : | float in [-1000, 1000], default 0.0 |
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pivot_y
Offset pivot on Y
Type : | float in [-1000, 1000], default 0.0 |
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pivot_z
Offset pivot on Z
Type : | float in [-1000, 1000], default 0.0 |
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show_pivot
Display the pivot point and rotation in 3D view
Type : | boolean, default False |
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target
Target Object
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use_angular_limit_x
Use minimum/maximum x angular limit
Type : | boolean, default False |
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use_angular_limit_y
Use minimum/maximum y angular limit
Type : | boolean, default False |
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use_angular_limit_z
Use minimum/maximum z angular limit
Type : | boolean, default False |
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use_limit_x
Use minimum/maximum x limit
Type : | boolean, default False |
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use_limit_y
Use minimum/maximum y limit
Type : | boolean, default False |
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use_limit_z
Use minimum/maximum z limit
Type : | boolean, default False |
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use_linked_collision
Disable collision between linked bodies
Type : | boolean, default False |
Inherited Properties
Inherited Functions