base classes — bpy_struct, ID, Texture
Procedural noise texture
Type : | enum in [‘SOFT’, ‘SHARP’, ‘SHARPER’], default ‘SOFT’ |
---|
Size of derivative offset used for calculating normal
Type : | float in [0.001, 0.1], default 0.0 |
---|
Sets the noise basis used for turbulence
Type : | enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’ |
---|
Sets the depth of the cloud calculation
Type : | int in [0, 30], default 0 |
---|
Sets scaling for noise input
Type : | float in [0.0001, inf], default 0.0 |
---|
Type : | enum in [‘SOFT_NOISE’, ‘HARD_NOISE’], default ‘SOFT_NOISE’ |
---|
Type : | enum in [‘SIN’, ‘SAW’, ‘TRI’], default ‘SIN’ |
---|
Sets the turbulence of the bandnoise and ringnoise types
Type : | float in [0.0001, inf], default 0.0 |
---|
Materials that use this texture (readonly)
Object modifiers that use this texture (readonly)
Inherited Properties
Inherited Functions
|