MaskModifier(Modifier)

base classes — bpy_struct, Modifier

class bpy.types.MaskModifier(Modifier)

Mask modifier to hide parts of the mesh

armature

Armature to use as source of bones to mask

Type :Object
invert_vertex_group

Use vertices that are not part of region defined

Type :boolean, default False
mode
Type :enum in [‘VERTEX_GROUP’, ‘ARMATURE’], default ‘VERTEX_GROUP’
vertex_group

Vertex group name

Type :string, default “”

Inherited Properties

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