WaveModifier(Modifier)

base classes — bpy_struct, Modifier

class bpy.types.WaveModifier(Modifier)

Wave effect modifier

damping_time

Number of frames in which the wave damps out after it dies

Type :float in [-300000, 300000], default 0.0
falloff_radius

Distance after which it fades out

Type :float in [0, inf], default 0.0
height

Height of the wave

Type :float in [-inf, inf], default 0.0
lifetime

Lifetime of the wave in frames, zero means infinite

Type :float in [-300000, 300000], default 0.0
narrowness

Distance between the top and the base of a wave, the higher the value, the more narrow the wave

Type :float in [0, inf], default 0.0
speed

Speed of the wave, towards the starting point when negative

Type :float in [-inf, inf], default 0.0
start_position_object

Object which defines the wave center

Type :Object
start_position_x

X coordinate of the start position

Type :float in [-inf, inf], default 0.0
start_position_y

Y coordinate of the start position

Type :float in [-inf, inf], default 0.0
texture
Type :Texture
texture_coords
  • LOCAL Local, Use the local coordinate system for the texture coordinates.
  • GLOBAL Global, Use the global coordinate system for the texture coordinates.
  • OBJECT Object, Use the linked object’s local coordinate system for the texture coordinates.
  • UV UV, Use UV coordinates for the texture coordinates.
Type :enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’
texture_coords_object

Object to set the texture coordinates

Type :Object
time_offset

Either the starting frame (for positive speed) or ending frame (for negative speed.)

Type :float in [-300000, 300000], default 0.0
use_cyclic

Cyclic wave effect

Type :boolean, default False
use_normal

Displace along normals

Type :boolean, default False
use_normal_x

Enable displacement along the X normal

Type :boolean, default False
use_normal_y

Enable displacement along the Y normal

Type :boolean, default False
use_normal_z

Enable displacement along the Z normal

Type :boolean, default False
use_x

X axis motion

Type :boolean, default False
use_y

Y axis motion

Type :boolean, default False
uv_layer

UV map name

Type :string, default “”
vertex_group

Vertex group name for modulating the wave

Type :string, default “”
width

Distance between the waves

Type :float in [0, inf], default 0.0

Inherited Properties

Inherited Functions

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