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Blender 2.61.1 - API documentation
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Types (bpy.types)
ΒΆ
Action(ID)
ActionActuator(Actuator)
ActionConstraint(Constraint)
ActionFCurves(bpy_struct)
ActionGroup(bpy_struct)
ActionGroups(bpy_struct)
ActionPoseMarkers(bpy_struct)
Actuator(bpy_struct)
ActuatorSensor(Sensor)
Addon(bpy_struct)
Addons(bpy_struct)
AdjustmentSequence(Sequence)
AlwaysSensor(Sensor)
AndController(Controller)
AnimData(bpy_struct)
AnimDataDrivers(bpy_struct)
AnimViz(bpy_struct)
AnimVizMotionPaths(bpy_struct)
AnimVizOnionSkinning(bpy_struct)
AnyType(bpy_struct)
Area(bpy_struct)
AreaLamp(Lamp)
AreaSpaces(bpy_struct)
Armature(ID)
ArmatureActuator(Actuator)
ArmatureBones(bpy_struct)
ArmatureEditBones(bpy_struct)
ArmatureModifier(Modifier)
ArmatureSensor(Sensor)
ArrayModifier(Modifier)
BackgroundImage(bpy_struct)
BackgroundImages(bpy_struct)
BevelModifier(Modifier)
BezierSplinePoint(bpy_struct)
BlendData(bpy_struct)
BlendDataActions(bpy_struct)
BlendDataArmatures(bpy_struct)
BlendDataBrushes(bpy_struct)
BlendDataCameras(bpy_struct)
BlendDataCurves(bpy_struct)
BlendDataFonts(bpy_struct)
BlendDataGreasePencils(bpy_struct)
BlendDataGroups(bpy_struct)
BlendDataImages(bpy_struct)
BlendDataLamps(bpy_struct)
BlendDataLattices(bpy_struct)
BlendDataLibraries(bpy_struct)
BlendDataMaterials(bpy_struct)
BlendDataMeshes(bpy_struct)
BlendDataMetaBalls(bpy_struct)
BlendDataMovieClips(bpy_struct)
BlendDataNodeTrees(bpy_struct)
BlendDataObjects(bpy_struct)
BlendDataParticles(bpy_struct)
BlendDataScenes(bpy_struct)
BlendDataScreens(bpy_struct)
BlendDataSounds(bpy_struct)
BlendDataSpeakers(bpy_struct)
BlendDataTexts(bpy_struct)
BlendDataTextures(bpy_struct)
BlendDataWindowManagers(bpy_struct)
BlendDataWorlds(bpy_struct)
BlendTexture(Texture)
BlenderRNA(bpy_struct)
BoidRule(bpy_struct)
BoidRuleAverageSpeed(BoidRule)
BoidRuleAvoid(BoidRule)
BoidRuleAvoidCollision(BoidRule)
BoidRuleFight(BoidRule)
BoidRuleFollowLeader(BoidRule)
BoidRuleGoal(BoidRule)
BoidSettings(bpy_struct)
BoidState(bpy_struct)
Bone(bpy_struct)
BoneGroup(bpy_struct)
BoneGroups(bpy_struct)
BoolProperty(Property)
BooleanModifier(Modifier)
Brush(ID)
BrushTextureSlot(TextureSlot)
BuildModifier(Modifier)
Camera(ID)
CameraActuator(Actuator)
CameraSolverConstraint(Constraint)
CastModifier(Modifier)
ChannelDriverVariables(bpy_struct)
ChildOfConstraint(Constraint)
ChildParticle(bpy_struct)
ClampToConstraint(Constraint)
ClothCollisionSettings(bpy_struct)
ClothModifier(Modifier)
ClothSettings(bpy_struct)
CloudsTexture(Texture)
CollectionProperty(Property)
CollisionModifier(Modifier)
CollisionSensor(Sensor)
CollisionSettings(bpy_struct)
ColorMapping(bpy_struct)
ColorRamp(bpy_struct)
ColorRampElement(bpy_struct)
ColorRampElements(bpy_struct)
ColorSequence(EffectSequence)
CompositorNode(Node)
CompositorNodeAlphaOver(CompositorNode)
CompositorNodeBilateralblur(CompositorNode)
CompositorNodeBlur(CompositorNode)
CompositorNodeBrightContrast(CompositorNode)
CompositorNodeChannelMatte(CompositorNode)
CompositorNodeChromaMatte(CompositorNode)
CompositorNodeColorBalance(CompositorNode)
CompositorNodeColorMatte(CompositorNode)
CompositorNodeColorSpill(CompositorNode)
CompositorNodeCombHSVA(CompositorNode)
CompositorNodeCombRGBA(CompositorNode)
CompositorNodeCombYCCA(CompositorNode)
CompositorNodeCombYUVA(CompositorNode)
CompositorNodeComposite(CompositorNode)
CompositorNodeCrop(CompositorNode)
CompositorNodeCurveRGB(CompositorNode)
CompositorNodeCurveVec(CompositorNode)
CompositorNodeDBlur(CompositorNode)
CompositorNodeDefocus(CompositorNode)
CompositorNodeDiffMatte(CompositorNode)
CompositorNodeDilateErode(CompositorNode)
CompositorNodeDisplace(CompositorNode)
CompositorNodeDistanceMatte(CompositorNode)
CompositorNodeDoubleEdgeMask(CompositorNode)
CompositorNodeFilter(CompositorNode)
CompositorNodeFlip(CompositorNode)
CompositorNodeGamma(CompositorNode)
CompositorNodeGlare(CompositorNode)
CompositorNodeHueCorrect(CompositorNode)
CompositorNodeHueSat(CompositorNode)
CompositorNodeIDMask(CompositorNode)
CompositorNodeImage(CompositorNode)
CompositorNodeInvert(CompositorNode)
CompositorNodeLensdist(CompositorNode)
CompositorNodeLevels(CompositorNode)
CompositorNodeLumaMatte(CompositorNode)
CompositorNodeMapUV(CompositorNode)
CompositorNodeMapValue(CompositorNode)
CompositorNodeMath(CompositorNode)
CompositorNodeMixRGB(CompositorNode)
CompositorNodeMovieClip(CompositorNode)
CompositorNodeMovieDistortion(CompositorNode)
CompositorNodeNormal(CompositorNode)
CompositorNodeNormalize(CompositorNode)
CompositorNodeOutputFile(CompositorNode)
CompositorNodePremulKey(CompositorNode)
CompositorNodeRGB(CompositorNode)
CompositorNodeRGBToBW(CompositorNode)
CompositorNodeRLayers(CompositorNode)
CompositorNodeRotate(CompositorNode)
CompositorNodeScale(CompositorNode)
CompositorNodeSepHSVA(CompositorNode)
CompositorNodeSepRGBA(CompositorNode)
CompositorNodeSepYCCA(CompositorNode)
CompositorNodeSepYUVA(CompositorNode)
CompositorNodeSetAlpha(CompositorNode)
CompositorNodeSplitViewer(CompositorNode)
CompositorNodeStabilize(CompositorNode)
CompositorNodeTexture(CompositorNode)
CompositorNodeTime(CompositorNode)
CompositorNodeTonemap(CompositorNode)
CompositorNodeTransform(CompositorNode)
CompositorNodeTranslate(CompositorNode)
CompositorNodeTree(NodeTree)
CompositorNodeValToRGB(CompositorNode)
CompositorNodeValue(CompositorNode)
CompositorNodeVecBlur(CompositorNode)
CompositorNodeViewer(CompositorNode)
CompositorNodeZcombine(CompositorNode)
CompositorNodes(bpy_struct)
ConsoleLine(bpy_struct)
Constraint(bpy_struct)
ConstraintActuator(Actuator)
ConstraintTarget(bpy_struct)
Context(bpy_struct)
ControlFluidSettings(FluidSettings)
Controller(bpy_struct)
CopyLocationConstraint(Constraint)
CopyRotationConstraint(Constraint)
CopyScaleConstraint(Constraint)
CopyTransformsConstraint(Constraint)
Curve(ID)
CurveMap(bpy_struct)
CurveMapPoint(bpy_struct)
CurveMapping(bpy_struct)
CurveModifier(Modifier)
CurveSplines(bpy_struct)
DampedTrackConstraint(Constraint)
DecimateModifier(Modifier)
DelaySensor(Sensor)
DisplaceModifier(Modifier)
DistortedNoiseTexture(Texture)
DomainFluidSettings(FluidSettings)
DopeSheet(bpy_struct)
Driver(bpy_struct)
DriverTarget(bpy_struct)
DriverVariable(bpy_struct)
DupliObject(bpy_struct)
DynamicPaintBrushSettings(bpy_struct)
DynamicPaintCanvasSettings(bpy_struct)
DynamicPaintModifier(Modifier)
DynamicPaintSurface(bpy_struct)
DynamicPaintSurfaces(bpy_struct)
EdgeSplitModifier(Modifier)
EditBone(bpy_struct)
EditObjectActuator(Actuator)
EffectSequence(Sequence)
EffectorWeights(bpy_struct)
EnumProperty(Property)
EnumPropertyItem(bpy_struct)
EnvironmentMap(bpy_struct)
EnvironmentMapTexture(Texture)
Event(bpy_struct)
ExplodeModifier(Modifier)
ExpressionController(Controller)
FCurve(bpy_struct)
FCurveKeyframePoints(bpy_struct)
FCurveModifiers(bpy_struct)
FCurveSample(bpy_struct)
FModifier(bpy_struct)
FModifierCycles(FModifier)
FModifierEnvelope(FModifier)
FModifierEnvelopeControlPoint(bpy_struct)
FModifierFunctionGenerator(FModifier)
FModifierGenerator(FModifier)
FModifierLimits(FModifier)
FModifierNoise(FModifier)
FModifierPython(FModifier)
FModifierStepped(FModifier)
FieldSettings(bpy_struct)
FileSelectParams(bpy_struct)
Filter2DActuator(Actuator)
FloatProperties(bpy_struct)
FloatProperty(Property)
FloorConstraint(Constraint)
FluidFluidSettings(FluidSettings)
FluidMeshVertex(bpy_struct)
FluidSettings(bpy_struct)
FluidSimulationModifier(Modifier)
FollowPathConstraint(Constraint)
FollowTrackConstraint(Constraint)
Function(bpy_struct)
GPencilFrame(bpy_struct)
GPencilLayer(bpy_struct)
GPencilStroke(bpy_struct)
GPencilStrokePoint(bpy_struct)
GameActuator(Actuator)
GameBooleanProperty(GameProperty)
GameFloatProperty(GameProperty)
GameIntProperty(GameProperty)
GameObjectSettings(bpy_struct)
GameProperty(bpy_struct)
GameSoftBodySettings(bpy_struct)
GameStringProperty(GameProperty)
GameTimerProperty(GameProperty)
GlowSequence(EffectSequence)
GreasePencil(ID)
GreasePencilLayers(bpy_struct)
Group(ID)
GroupInputs(bpy_struct)
GroupObjects(bpy_struct)
GroupOutputs(bpy_struct)
Header(bpy_struct)
HemiLamp(Lamp)
Histogram(bpy_struct)
HookModifier(Modifier)
ID(bpy_struct)
IDMaterials(bpy_struct)
IKParam(bpy_struct)
Image(ID)
ImageFormatSettings(bpy_struct)
ImagePaint(Paint)
ImageSequence(Sequence)
ImageTexture(Texture)
ImageUser(bpy_struct)
InflowFluidSettings(FluidSettings)
IntProperties(bpy_struct)
IntProperty(Property)
Itasc(IKParam)
JoystickSensor(Sensor)
Key(ID)
KeyConfig(bpy_struct)
KeyConfigurations(bpy_struct)
KeyMap(bpy_struct)
KeyMapItem(bpy_struct)
KeyMapItems(bpy_struct)
KeyMaps(bpy_struct)
KeyboardSensor(Sensor)
Keyframe(bpy_struct)
KeyingSet(bpy_struct)
KeyingSetInfo(bpy_struct)
KeyingSetPath(bpy_struct)
KeyingSetPaths(bpy_struct)
KeyingSets(bpy_struct)
KeyingSetsAll(bpy_struct)
KinematicConstraint(Constraint)
Lamp(ID)
LampSkySettings(bpy_struct)
LampTextureSlot(TextureSlot)
LampTextureSlots(bpy_struct)
Lattice(ID)
LatticeModifier(Modifier)
LatticePoint(bpy_struct)
Library(ID)
LimitDistanceConstraint(Constraint)
LimitLocationConstraint(Constraint)
LimitRotationConstraint(Constraint)
LimitScaleConstraint(Constraint)
LockedTrackConstraint(Constraint)
Macro(bpy_struct)
MagicTexture(Texture)
MaintainVolumeConstraint(Constraint)
MarbleTexture(Texture)
MaskModifier(Modifier)
Material(ID)
MaterialGameSettings(bpy_struct)
MaterialHalo(bpy_struct)
MaterialPhysics(bpy_struct)
MaterialRaytraceMirror(bpy_struct)
MaterialRaytraceTransparency(bpy_struct)
MaterialSlot(bpy_struct)
MaterialStrand(bpy_struct)
MaterialSubsurfaceScattering(bpy_struct)
MaterialTextureSlot(TextureSlot)
MaterialTextureSlots(bpy_struct)
MaterialVolume(bpy_struct)
Menu(bpy_struct)
Basic Menu Example
Submenus
Extending Menus
Mesh(ID)
MeshColor(bpy_struct)
MeshColorLayer(bpy_struct)
MeshDeformModifier(Modifier)
MeshEdge(bpy_struct)
MeshEdges(bpy_struct)
MeshFace(bpy_struct)
MeshFaces(bpy_struct)
MeshFloatProperty(bpy_struct)
MeshFloatPropertyLayer(bpy_struct)
MeshIntProperty(bpy_struct)
MeshIntPropertyLayer(bpy_struct)
MeshSticky(bpy_struct)
MeshStringProperty(bpy_struct)
MeshStringPropertyLayer(bpy_struct)
MeshTextureFace(bpy_struct)
MeshTextureFaceLayer(bpy_struct)
MeshVertex(bpy_struct)
MeshVertices(bpy_struct)
MessageActuator(Actuator)
MessageSensor(Sensor)
MetaBall(ID)
MetaBallElements(bpy_struct)
MetaElement(bpy_struct)
MetaSequence(Sequence)
MirrorModifier(Modifier)
Modifier(bpy_struct)
MotionPath(bpy_struct)
MotionPathVert(bpy_struct)
MouseSensor(Sensor)
MovieClip(ID)
MovieClipProxy(bpy_struct)
MovieClipScopes(bpy_struct)
MovieClipUser(bpy_struct)
MovieReconstructedCamera(bpy_struct)
MovieSequence(Sequence)
MovieTracking(bpy_struct)
MovieTrackingCamera(bpy_struct)
MovieTrackingMarker(bpy_struct)
MovieTrackingMarkers(bpy_struct)
MovieTrackingObject(bpy_struct)
MovieTrackingObjectTracks(bpy_struct)
MovieTrackingObjects(bpy_struct)
MovieTrackingReconstruction(bpy_struct)
MovieTrackingSettings(bpy_struct)
MovieTrackingStabilization(bpy_struct)
MovieTrackingTrack(bpy_struct)
MovieTrackingTracks(bpy_struct)
MulticamSequence(Sequence)
MultiresModifier(Modifier)
MusgraveTexture(Texture)
NandController(Controller)
NearSensor(Sensor)
NlaStrip(bpy_struct)
NlaStrips(bpy_struct)
NlaTrack(bpy_struct)
NlaTracks(bpy_struct)
Node(bpy_struct)
NodeForLoop(Node)
NodeFrame(Node)
NodeGroup(Node)
NodeLink(bpy_struct)
NodeLinks(bpy_struct)
NodeSocket(bpy_struct)
NodeSocketBoolean(NodeSocket)
NodeSocketFloatAngle(NodeSocket)
NodeSocketFloatDistance(NodeSocket)
NodeSocketFloatFactor(NodeSocket)
NodeSocketFloatNone(NodeSocket)
NodeSocketFloatPercentage(NodeSocket)
NodeSocketFloatTime(NodeSocket)
NodeSocketFloatUnsigned(NodeSocket)
NodeSocketIntNone(NodeSocket)
NodeSocketIntUnsigned(NodeSocket)
NodeSocketRGBA(NodeSocket)
NodeSocketShader(NodeSocket)
NodeSocketVectorAcceleration(NodeSocket)
NodeSocketVectorDirection(NodeSocket)
NodeSocketVectorEuler(NodeSocket)
NodeSocketVectorNone(NodeSocket)
NodeSocketVectorTranslation(NodeSocket)
NodeSocketVectorVelocity(NodeSocket)
NodeSocketVectorXYZ(NodeSocket)
NodeTree(ID)
NodeWhileLoop(Node)
NoiseTexture(Texture)
NorController(Controller)
Object(ID)
ObjectActuator(Actuator)
ObjectBase(bpy_struct)
ObjectConstraints(bpy_struct)
ObjectModifiers(bpy_struct)
ObjectSolverConstraint(Constraint)
ObstacleFluidSettings(FluidSettings)
OceanModifier(Modifier)
OceanTexData(bpy_struct)
OceanTexture(Texture)
Operator(bpy_struct)
Basic Operator Example
Invoke Function
Calling a File Selector
Dialog Box
Custom Drawing
Modal Execution
OperatorFileListElement(PropertyGroup)
OperatorMacro(bpy_struct)
OperatorMousePath(PropertyGroup)
OperatorProperties(bpy_struct)
OperatorStrokeElement(PropertyGroup)
OrController(Controller)
OutflowFluidSettings(FluidSettings)
PackedFile(bpy_struct)
Paint(bpy_struct)
Panel(bpy_struct)
Basic Panel Example
Simple Object Panel
Mix-in Classes
ParentActuator(Actuator)
Particle(bpy_struct)
ParticleBrush(bpy_struct)
ParticleDupliWeight(bpy_struct)
ParticleEdit(bpy_struct)
ParticleFluidSettings(FluidSettings)
ParticleHairKey(bpy_struct)
ParticleInstanceModifier(Modifier)
ParticleKey(bpy_struct)
ParticleSettings(ID)
ParticleSettingsTextureSlot(TextureSlot)
ParticleSettingsTextureSlots(bpy_struct)
ParticleSystem(bpy_struct)
ParticleSystemModifier(Modifier)
ParticleSystems(bpy_struct)
ParticleTarget(bpy_struct)
PivotConstraint(Constraint)
PluginSequence(EffectSequence)
PluginTexture(Texture)
PointCache(bpy_struct)
PointCaches(bpy_struct)
PointDensity(bpy_struct)
PointDensityTexture(Texture)
PointLamp(Lamp)
PointerProperty(Property)
Pose(bpy_struct)
PoseBone(bpy_struct)
PoseBoneConstraints(bpy_struct)
Property(bpy_struct)
PropertyActuator(Actuator)
PropertyGroup(bpy_struct)
Custom Properties
PropertyGroupItem(bpy_struct)
PropertySensor(Sensor)
PythonConstraint(Constraint)
PythonController(Controller)
RadarSensor(Sensor)
RandomActuator(Actuator)
RandomSensor(Sensor)
RaySensor(Sensor)
Region(bpy_struct)
RegionView3D(bpy_struct)
RemeshModifier(Modifier)
RenderEngine(bpy_struct)
Simple Render Engine
RenderLayer(bpy_struct)
RenderLayers(bpy_struct)
RenderPass(bpy_struct)
RenderResult(bpy_struct)
RenderSettings(bpy_struct)
RigidBodyJointConstraint(Constraint)
SPHFluidSettings(bpy_struct)
Scene(ID)
SceneActuator(Actuator)
SceneBases(bpy_struct)
SceneGameData(bpy_struct)
SceneGameRecastData(bpy_struct)
SceneObjects(bpy_struct)
SceneRenderLayer(bpy_struct)
SceneSequence(Sequence)
Scopes(bpy_struct)
Screen(ID)
ScrewModifier(Modifier)
Sculpt(Paint)
Sensor(bpy_struct)
Sequence(bpy_struct)
SequenceColorBalance(bpy_struct)
SequenceCrop(bpy_struct)
SequenceEditor(bpy_struct)
SequenceElement(bpy_struct)
SequenceProxy(bpy_struct)
SequenceTransform(bpy_struct)
ShaderNode(Node)
ShaderNodeAddShader(ShaderNode)
ShaderNodeAttribute(ShaderNode)
ShaderNodeBackground(ShaderNode)
ShaderNodeBsdfDiffuse(ShaderNode)
ShaderNodeBsdfGlass(ShaderNode)
ShaderNodeBsdfGlossy(ShaderNode)
ShaderNodeBsdfTranslucent(ShaderNode)
ShaderNodeBsdfTransparent(ShaderNode)
ShaderNodeBsdfVelvet(ShaderNode)
ShaderNodeCameraData(ShaderNode)
ShaderNodeCombineRGB(ShaderNode)
ShaderNodeEmission(ShaderNode)
ShaderNodeExtendedMaterial(ShaderNode)
ShaderNodeFresnel(ShaderNode)
ShaderNodeGamma(ShaderNode)
ShaderNodeGeometry(ShaderNode)
ShaderNodeHoldout(ShaderNode)
ShaderNodeHueSaturation(ShaderNode)
ShaderNodeInvert(ShaderNode)
ShaderNodeLayerWeight(ShaderNode)
ShaderNodeLight_path(ShaderNode)
ShaderNodeMapping(ShaderNode)
ShaderNodeMaterial(ShaderNode)
ShaderNodeMath(ShaderNode)
ShaderNodeMixRGB(ShaderNode)
ShaderNodeMixShader(ShaderNode)
ShaderNodeNewGeometry(ShaderNode)
ShaderNodeNormal(ShaderNode)
ShaderNodeOutput(ShaderNode)
ShaderNodeOutputLamp(ShaderNode)
ShaderNodeOutputMaterial(ShaderNode)
ShaderNodeOutputWorld(ShaderNode)
ShaderNodeRGB(ShaderNode)
ShaderNodeRGBCurve(ShaderNode)
ShaderNodeRGBToBW(ShaderNode)
ShaderNodeSeparateRGB(ShaderNode)
ShaderNodeSqueeze(ShaderNode)
ShaderNodeTexChecker(ShaderNode)
ShaderNodeTexCoord(ShaderNode)
ShaderNodeTexEnvironment(ShaderNode)
ShaderNodeTexGradient(ShaderNode)
ShaderNodeTexImage(ShaderNode)
ShaderNodeTexMagic(ShaderNode)
ShaderNodeTexMusgrave(ShaderNode)
ShaderNodeTexNoise(ShaderNode)
ShaderNodeTexSky(ShaderNode)
ShaderNodeTexVoronoi(ShaderNode)
ShaderNodeTexWave(ShaderNode)
ShaderNodeTexture(ShaderNode)
ShaderNodeTree(NodeTree)
ShaderNodeValToRGB(ShaderNode)
ShaderNodeValue(ShaderNode)
ShaderNodeVectorCurve(ShaderNode)
ShaderNodeVectorMath(ShaderNode)
ShaderNodeVolumeIsotropic(ShaderNode)
ShaderNodeVolumeTransparent(ShaderNode)
ShaderNodes(bpy_struct)
ShapeActionActuator(Actuator)
ShapeKey(bpy_struct)
ShapeKeyBezierPoint(bpy_struct)
ShapeKeyCurvePoint(bpy_struct)
ShapeKeyPoint(bpy_struct)
ShrinkwrapConstraint(Constraint)
ShrinkwrapModifier(Modifier)
SimpleDeformModifier(Modifier)
SmokeCollSettings(bpy_struct)
SmokeDomainSettings(bpy_struct)
SmokeFlowSettings(bpy_struct)
SmokeModifier(Modifier)
SmoothModifier(Modifier)
SoftBodyModifier(Modifier)
SoftBodySettings(bpy_struct)
SolidifyModifier(Modifier)
Sound(ID)
SoundActuator(Actuator)
SoundSequence(Sequence)
Space(bpy_struct)
SpaceClipEditor(Space)
SpaceConsole(Space)
SpaceDopeSheetEditor(Space)
SpaceFileBrowser(Space)
SpaceGraphEditor(Space)
SpaceImageEditor(Space)
SpaceInfo(Space)
SpaceLogicEditor(Space)
SpaceNLA(Space)
SpaceNodeEditor(Space)
SpaceOutliner(Space)
SpaceProperties(Space)
SpaceSequenceEditor(Space)
SpaceTextEditor(Space)
SpaceTimeline(Space)
SpaceUVEditor(bpy_struct)
SpaceUserPreferences(Space)
SpaceView3D(Space)
Speaker(ID)
SpeedControlSequence(EffectSequence)
Spline(bpy_struct)
SplineBezierPoints(bpy_struct)
SplineIKConstraint(Constraint)
SplinePoint(bpy_struct)
SplinePoints(bpy_struct)
SpotLamp(Lamp)
StateActuator(Actuator)
SteeringActuator(Actuator)
StretchToConstraint(Constraint)
StringProperties(bpy_struct)
StringProperty(Property)
Struct(bpy_struct)
StucciTexture(Texture)
SubsurfModifier(Modifier)
SunLamp(Lamp)
SurfaceCurve(Curve)
SurfaceModifier(Modifier)
TexMapping(bpy_struct)
Text(ID)
TextBox(bpy_struct)
TextCharacterFormat(bpy_struct)
TextCurve(Curve)
TextLine(bpy_struct)
TextMarker(bpy_struct)
Texture(ID)
TextureNode(Node)
TextureNodeBricks(TextureNode)
TextureNodeChecker(TextureNode)
TextureNodeCompose(TextureNode)
TextureNodeCoordinates(TextureNode)
TextureNodeCurveRGB(TextureNode)
TextureNodeCurveTime(TextureNode)
TextureNodeDecompose(TextureNode)
TextureNodeDistance(TextureNode)
TextureNodeHueSaturation(TextureNode)
TextureNodeImage(TextureNode)
TextureNodeInvert(TextureNode)
TextureNodeMath(TextureNode)
TextureNodeMixRGB(TextureNode)
TextureNodeOutput(TextureNode)
TextureNodeRGBToBW(TextureNode)
TextureNodeRotate(TextureNode)
TextureNodeScale(TextureNode)
TextureNodeTexture(TextureNode)
TextureNodeTranslate(TextureNode)
TextureNodeTree(NodeTree)
TextureNodeValToNor(TextureNode)
TextureNodeValToRGB(TextureNode)
TextureNodeViewer(TextureNode)
TextureNodes(bpy_struct)
TextureSlot(bpy_struct)
Theme(bpy_struct)
ThemeBoneColorSet(bpy_struct)
ThemeClipEditor(bpy_struct)
ThemeConsole(bpy_struct)
ThemeDopeSheet(bpy_struct)
ThemeFileBrowser(bpy_struct)
ThemeFontStyle(bpy_struct)
ThemeGraphEditor(bpy_struct)
ThemeImageEditor(bpy_struct)
ThemeInfo(bpy_struct)
ThemeLogicEditor(bpy_struct)
ThemeNLAEditor(bpy_struct)
ThemeNodeEditor(bpy_struct)
ThemeOutliner(bpy_struct)
ThemePanelColors(bpy_struct)
ThemeProperties(bpy_struct)
ThemeSequenceEditor(bpy_struct)
ThemeStyle(bpy_struct)
ThemeTextEditor(bpy_struct)
ThemeTimeline(bpy_struct)
ThemeUserInterface(bpy_struct)
ThemeUserPreferences(bpy_struct)
ThemeView3D(bpy_struct)
ThemeWidgetColors(bpy_struct)
ThemeWidgetStateColors(bpy_struct)
TimelineMarker(bpy_struct)
TimelineMarkers(bpy_struct)
Timer(bpy_struct)
ToolSettings(bpy_struct)
TouchSensor(Sensor)
TrackToConstraint(Constraint)
TransformConstraint(Constraint)
TransformOrientation(bpy_struct)
TransformSequence(EffectSequence)
UILayout(bpy_struct)
UVProjectModifier(Modifier)
UVProjector(bpy_struct)
UVTextures(bpy_struct)
UnitSettings(bpy_struct)
UnknownType(bpy_struct)
UserPreferences(bpy_struct)
UserPreferencesEdit(bpy_struct)
UserPreferencesFilePaths(bpy_struct)
UserPreferencesInput(bpy_struct)
UserPreferencesSystem(bpy_struct)
UserPreferencesView(bpy_struct)
UserSolidLight(bpy_struct)
VectorFont(ID)
VertexColors(bpy_struct)
VertexGroup(bpy_struct)
VertexGroupElement(bpy_struct)
VertexGroups(bpy_struct)
VertexPaint(Paint)
VertexWeightEditModifier(Modifier)
VertexWeightMixModifier(Modifier)
VertexWeightProximityModifier(Modifier)
VisibilityActuator(Actuator)
VoronoiTexture(Texture)
VoxelData(bpy_struct)
VoxelDataTexture(Texture)
WarpModifier(Modifier)
WaveModifier(Modifier)
Window(bpy_struct)
WindowManager(ID)
WipeSequence(EffectSequence)
WoodTexture(Texture)
World(ID)
WorldLighting(bpy_struct)
WorldMistSettings(bpy_struct)
WorldStarsSettings(bpy_struct)
WorldTextureSlot(TextureSlot)
WorldTextureSlots(bpy_struct)
XnorController(Controller)
XorController(Controller)
bpy_prop_collection
bpy_struct
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World Operators
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Blender 2.61.1 - API documentation
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