base classes — bpy_struct, FluidSettings
Fluid simulation settings for the domain of a fluid simulation
Allowed compressibility due to gravitational force for standing fluid (directly affects simulation step size)
Type : | float in [0.001, 0.1], default 0.0 |
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Simulation time of the last blender frame (in seconds)
Type : | float in [0, 100], default 0.0 |
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Directory (and/or filename prefix) to store baked fluid simulation files in
Type : | string, default “” |
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Vertices of the fluid mesh generated by simulation
Type : | bpy_prop_collection of FluidMeshVertex, (readonly) |
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Offset when reading baked cache
Type : | int in [-inf, inf], default 0 |
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Amount of particles to generate (0=off, 1=normal, >1=more)
Type : | float in [0, 10], default 0.0 |
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Gravity in X, Y and Z direction
Type : | float array of 3 items in [-1000.1, 1000.1], default (0.0, 0.0, 0.0) |
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Number of coarsened grids to use (-1 for automatic)
Type : | int in [-1, 4], default 0 |
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Estimated amount of memory needed for baking the domain
Type : | string, default “”, (readonly) |
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Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip
Type : | float in [0, 1], default 0.0 |
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Preview resolution in X,Y and Z direction
Type : | int in [1, 100], default 0 |
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How to display the mesh for rendering
Type : | enum in [‘GEOMETRY’, ‘PREVIEW’, ‘FINAL’], default ‘GEOMETRY’ |
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Domain resolution in X,Y and Z direction
Type : | int in [1, 1024], default 0 |
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Fluid motion rate (0 = stationary, 1 = normal speed)
Type : | float in [0, 100], default 0.0 |
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Size of the simulation domain in metres
Type : | float in [0.001, 10], default 0.0 |
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Type : | enum in [‘NOSLIP’, ‘PARTIALSLIP’, ‘FREESLIP’], default ‘NOSLIP’ |
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Simulation time of the first blender frame (in seconds)
Type : | float in [0, 100], default 0.0 |
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Type : | boolean, default False |
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Amount of surface smoothing (a value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing)
Type : | float in [0, 5], default 0.0 |
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Number of isosurface subdivisions (this is necessary for the inclusion of particles into the surface generation - WARNING: can lead to longer computation times !)
Type : | int in [0, 5], default 0 |
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Number of tracer particles to generate
Type : | int in [0, 10000], default 0 |
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Reverse fluid frames
Type : | boolean, default False |
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Generate speed vectors for vector blur
Type : | boolean, default False |
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Use a custom start and end time (in seconds) instead of the scene’s timeline
Type : | boolean, default False |
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How to display the mesh in the viewport
Type : | enum in [‘GEOMETRY’, ‘PREVIEW’, ‘FINAL’], default ‘GEOMETRY’ |
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Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1)
Type : | float in [0, 10], default 0.0 |
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Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6)
Type : | int in [0, 10], default 0 |
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Set viscosity of the fluid to a preset value, or use manual input
Type : | enum in [‘MANUAL’, ‘WATER’, ‘OIL’, ‘HONEY’], default ‘MANUAL’ |
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Inherited Properties
Inherited Functions
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