DistortedNoiseTexture(Texture)
base classes — bpy_struct, ID, Texture
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class bpy.types.DistortedNoiseTexture(Texture)
Procedural distorted noise texture
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distortion
Amount of distortion
Type : | float in [0, 10], default 0.0 |
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nabla
Size of derivative offset used for calculating normal
Type : | float in [0.001, 0.1], default 0.0 |
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noise_basis
Noise basis used for turbulence
- BLENDER_ORIGINAL Blender Original, Noise algorithm - Blender original: Smooth interpolated noise.
- ORIGINAL_PERLIN Original Perlin, Noise algorithm - Original Perlin: Smooth interpolated noise.
- IMPROVED_PERLIN Improved Perlin, Noise algorithm - Improved Perlin: Smooth interpolated noise.
- VORONOI_F1 Voronoi F1, Noise algorithm - Voronoi F1: Returns distance to the closest feature point.
- VORONOI_F2 Voronoi F2, Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.
- VORONOI_F3 Voronoi F3, Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.
- VORONOI_F4 Voronoi F4, Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.
- VORONOI_F2_F1 Voronoi F2-F1, Noise algorithm - Voronoi F1-F2.
- VORONOI_CRACKLE Voronoi Crackle, Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.
- CELL_NOISE Cell Noise, Noise algorithm - Cell Noise: Square cell tessellation.
Type : | enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’ |
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noise_distortion
Noise basis for the distortion
- BLENDER_ORIGINAL Blender Original, Noise algorithm - Blender original: Smooth interpolated noise.
- ORIGINAL_PERLIN Original Perlin, Noise algorithm - Original Perlin: Smooth interpolated noise.
- IMPROVED_PERLIN Improved Perlin, Noise algorithm - Improved Perlin: Smooth interpolated noise.
- VORONOI_F1 Voronoi F1, Noise algorithm - Voronoi F1: Returns distance to the closest feature point.
- VORONOI_F2 Voronoi F2, Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.
- VORONOI_F3 Voronoi F3, Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.
- VORONOI_F4 Voronoi F4, Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.
- VORONOI_F2_F1 Voronoi F2-F1, Noise algorithm - Voronoi F1-F2.
- VORONOI_CRACKLE Voronoi Crackle, Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.
- CELL_NOISE Cell Noise, Noise algorithm - Cell Noise: Square cell tessellation.
Type : | enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’ |
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noise_scale
Scaling for noise input
Type : | float in [0.0001, inf], default 0.0 |
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users_material
Materials that use this texture
(readonly)
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users_object_modifier
Object modifiers that use this texture
(readonly)
Inherited Properties
Inherited Functions