Texture(ID)
base classes — bpy_struct, ID
subclasses —
StucciTexture, BlendTexture, PointDensityTexture, EnvironmentMapTexture, MagicTexture, ImageTexture, VoronoiTexture, MarbleTexture, NoiseTexture, OceanTexture, CloudsTexture, VoxelDataTexture, MusgraveTexture, WoodTexture, DistortedNoiseTexture
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class bpy.types.Texture(ID)
Texture datablock used by materials, lamps, worlds and brushes
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animation_data
Animation data for this datablock
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color_ramp
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contrast
Adjust the contrast of the texture
Type : | float in [0.01, 5], default 0.0 |
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factor_blue
Type : | float in [0, 2], default 0.0 |
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factor_green
Type : | float in [0, 2], default 0.0 |
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factor_red
Type : | float in [0, 2], default 0.0 |
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intensity
Adjust the brightness of the texture
Type : | float in [0, 2], default 0.0 |
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node_tree
Node tree for node-based textures
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saturation
Adjust the saturation of colors in the texture
Type : | float in [0, 2], default 0.0 |
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type
- NONE None.
- BLEND Blend, Procedural - create a ramp texture.
- CLOUDS Clouds, Procedural - create a cloud-like fractal noise texture.
- DISTORTED_NOISE Distorted Noise, Procedural - noise texture distorted by two noise algorithms.
- ENVIRONMENT_MAP Environment Map, Create a render of the environment mapped to a texture.
- IMAGE Image or Movie, Allow for images or movies to be used as textures.
- MAGIC Magic, Procedural - color texture based on trigonometric functions.
- MARBLE Marble, Procedural - marble-like noise texture with wave generated bands.
- MUSGRAVE Musgrave, Procedural - highly flexible fractal noise texture.
- NOISE Noise, Procedural - random noise, gives a different result every time, for every frame, for every pixel.
- POINT_DENSITY Point Density.
- STUCCI Stucci, Procedural - create a fractal noise texture.
- VORONOI Voronoi, Procedural - create cell-like patterns based on Worley noise.
- VOXEL_DATA Voxel Data, Create a 3d texture based on volumetric data.
- WOOD Wood, Procedural - wave generated bands or rings, with optional noise.
- OCEAN Ocean, Use a texture generated by an Ocean modifier.
Type : | enum in [‘NONE’, ‘BLEND’, ‘CLOUDS’, ‘DISTORTED_NOISE’, ‘ENVIRONMENT_MAP’, ‘IMAGE’, ‘MAGIC’, ‘MARBLE’, ‘MUSGRAVE’, ‘NOISE’, ‘POINT_DENSITY’, ‘STUCCI’, ‘VORONOI’, ‘VOXEL_DATA’, ‘WOOD’, ‘OCEAN’], default ‘NONE’ |
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use_color_ramp
Toggle color ramp operations
Type : | boolean, default False |
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use_nodes
Make this a node-based texture
Type : | boolean, default False |
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use_preview_alpha
Show Alpha in Preview Render
Type : | boolean, default False |
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users_material
Materials that use this texture
(readonly)
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users_object_modifier
Object modifiers that use this texture
(readonly)
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evaluate(value)
Evaluate the texture at the coordinates given
Returns: | Result |
Return type: | float array of 4 items in [-inf, inf] |
Inherited Properties
Inherited Functions
References