ShaderNode(Node)

base classes — bpy_struct, Node

subclasses — ShaderNodeGeometry, ShaderNodeGamma, ShaderNodeTexGradient, ShaderNodeOutputWorld, ShaderNodeObjectInfo, ShaderNodeNormal, ShaderNodeTexEnvironment, ShaderNodeHueSaturation, ShaderNodeLightFalloff, ShaderNodeInvert, ShaderNodeVolumeTransparent, ShaderNodeRGBToBW, ShaderNodeMapping, ShaderNodeLayerWeight, ShaderNodeAddShader, ShaderNodeRGB, ShaderNodeVectorMath, ShaderNodeTexMusgrave, ShaderNodeEmission, ShaderNodeHoldout, ShaderNodeBsdfGlass, ShaderNodeVectorCurve, ShaderNodeMixShader, ShaderNodeBsdfDiffuse, ShaderNodeBsdfGlossy, ShaderNodeOutput, ShaderNodeTexCoord, ShaderNodeMaterial, ShaderNodeExtendedMaterial, ShaderNodeBsdfTranslucent, ShaderNodeTexNoise, ShaderNodeBrightContrast, ShaderNodeSeparateRGB, ShaderNodeTexture, ShaderNodeParticleInfo, ShaderNodeTexMagic, ShaderNodeTexChecker, ShaderNodeMixRGB, ShaderNodeAttribute, ShaderNodeCombineRGB, ShaderNodeValue, ShaderNodeRGBCurve, ShaderNodeBackground, ShaderNodeOutputLamp, ShaderNodeBsdfTransparent, ShaderNodeTexVoronoi, ShaderNodeTexSky, ShaderNodeFresnel, ShaderNodeCameraData, ShaderNodeTexImage, ShaderNodeTexWave, ShaderNodeNewGeometry, ShaderNodeVolumeIsotropic, ShaderNodeOutputMaterial, ShaderNodeValToRGB, ShaderNodeBsdfVelvet, ShaderNodeLightPath, ShaderNodeMath, ShaderNodeSqueeze

class bpy.types.ShaderNode(Node)

Material shader node

type
Type :enum in [‘OUTPUT’, ‘MATERIAL’, ‘RGB’, ‘VALUE’, ‘MIX_RGB’, ‘VALTORGB’, ‘RGBTOBW’, ‘TEXTURE’, ‘NORMAL’, ‘GEOMETRY’, ‘MAPPING’, ‘CURVE_VEC’, ‘CURVE_RGB’, ‘CAMERA’, ‘MATH’, ‘VECT_MATH’, ‘SQUEEZE’, ‘MATERIAL_EXT’, ‘INVERT’, ‘SEPRGB’, ‘COMBRGB’, ‘HUE_SAT’, ‘OUTPUT_MATERIAL’, ‘OUTPUT_WORLD’, ‘OUTPUT_LAMP’, ‘FRESNEL’, ‘MIX_SHADER’, ‘ATTRIBUTE’, ‘BACKGROUND’, ‘BSDF_DIFFUSE’, ‘BSDF_GLOSSY’, ‘BSDF_GLASS’, ‘BSDF_TRANSLUCENT’, ‘BSDF_TRANSPARENT’, ‘BSDF_VELVET’, ‘EMISSION’, ‘NEW_GEOMETRY’, ‘LIGHT_PATH’, ‘TEX_IMAGE’, ‘TEX_SKY’, ‘TEX_GRADIENT’, ‘TEX_VORONOI’, ‘TEX_MAGIC’, ‘TEX_WAVE’, ‘TEX_NOISE’, ‘TEX_MUSGRAVE’, ‘TEX_COORD’, ‘ADD_SHADER’, ‘TEX_ENVIRONMENT’, ‘HOLDOUT’, ‘LAYER_WEIGHT’, ‘VOLUME_TRANSPARENT’, ‘VOLUME_ISOTROPIC’, ‘GAMMA’, ‘TEX_CHECKER’, ‘BRIGHTCONTRAST’, ‘LIGHT_FALLOFF’, ‘OBJECT_INFO’, ‘PARTICLE_INFO’, ‘GROUP’, ‘REROUTE’], default ‘OUTPUT’, (readonly)

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)