ShaderNodeTexGradient(ShaderNode)
base classes — bpy_struct, Node, ShaderNode
-
class bpy.types.ShaderNodeTexGradient(ShaderNode)
-
color_mapping
Color mapping settings
-
gradient_type
Style of the color blending
- LINEAR Linear, Create a linear progression.
- QUADRATIC Quadratic, Create a quadratic progression.
- EASING Easing, Create a progression easing from one step to the next.
- DIAGONAL Diagonal, Create a diagonal progression.
- SPHERICAL Spherical, Create a spherical progression.
- QUADRATIC_SPHERE Quadratic sphere, Create a quadratic progression in the shape of a sphere.
- RADIAL Radial, Create a radial progression.
Type : | enum in [‘LINEAR’, ‘QUADRATIC’, ‘EASING’, ‘DIAGONAL’, ‘SPHERICAL’, ‘QUADRATIC_SPHERE’, ‘RADIAL’], default ‘LINEAR’ |
-
texture_mapping
Texture coordinate mapping settings
Inherited Properties
Inherited Functions