ShaderNodeMath(ShaderNode)

base classes — bpy_struct, Node, ShaderNode

class bpy.types.ShaderNodeMath(ShaderNode)
operation
Type :enum in [‘ADD’, ‘SUBTRACT’, ‘MULTIPLY’, ‘DIVIDE’, ‘SINE’, ‘COSINE’, ‘TANGENT’, ‘ARCSINE’, ‘ARCCOSINE’, ‘ARCTANGENT’, ‘POWER’, ‘LOGARITHM’, ‘MINIMUM’, ‘MAXIMUM’, ‘ROUND’, ‘LESS_THAN’, ‘GREATER_THAN’], default ‘ADD’
use_clamp

Clamp result of the node to 0..1 range

Type :boolean, default False

Inherited Properties

Inherited Functions

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