ShaderNode(Node)

base classes — bpy_struct, Node

subclasses — ShaderNodeNormal, ShaderNodeTexCoord, ShaderNodeBsdfTranslucent, ShaderNodeHueSaturation, ShaderNodeValue, ShaderNodeTexBrick, ShaderNodeInvert, ShaderNodeGamma, ShaderNodeOutput, ShaderNodeBackground, ShaderNodeAttribute, ShaderNodeRGBCurve, ShaderNodeRGBToBW, ShaderNodeHoldout, ShaderNodeSeparateRGB, ShaderNodeMixShader, ShaderNodeHairInfo, ShaderNodeGeometry, ShaderNodeSqueeze, ShaderNodeMapping, ShaderNodeTangent, ShaderNodeNewGeometry, ShaderNodeMath, ShaderNodeBsdfAnisotropic, ShaderNodeAmbientOcclusion, ShaderNodeObjectInfo, ShaderNodeFresnel, ShaderNodeTexMagic, ShaderNodeBsdfGlass, ShaderNodeVectorCurve, ShaderNodeExtendedMaterial, ShaderNodeBrightContrast, ShaderNodeTexEnvironment, ShaderNodeVolumeTransparent, ShaderNodeOutputMaterial, ShaderNodeValToRGB, ShaderNodeRGB, ShaderNodeBump, ShaderNodeNormalMap, ShaderNodeBsdfGlossy, ShaderNodeTexChecker, ShaderNodeTexWave, ShaderNodeAddShader, ShaderNodeBsdfTransparent, ShaderNodeTexMusgrave, ShaderNodeCombineRGB, ShaderNodeTexGradient, ShaderNodeBsdfRefraction, ShaderNodeParticleInfo, ShaderNodeCameraData, ShaderNodeLightFalloff, ShaderNodeTexVoronoi, ShaderNodeMixRGB, ShaderNodeBsdfDiffuse, ShaderNodeLightPath, ShaderNodeBsdfVelvet, ShaderNodeTexture, ShaderNodeScript, ShaderNodeEmission, ShaderNodeVolumeIsotropic, ShaderNodeOutputWorld, ShaderNodeOutputLamp, ShaderNodeMaterial, ShaderNodeVectorMath, ShaderNodeLayerWeight, ShaderNodeTexNoise, ShaderNodeTexImage, ShaderNodeTexSky

class bpy.types.ShaderNode(Node)

Material shader node

type
Type :enum in [‘OUTPUT’, ‘MATERIAL’, ‘RGB’, ‘VALUE’, ‘MIX_RGB’, ‘VALTORGB’, ‘RGBTOBW’, ‘TEXTURE’, ‘NORMAL’, ‘GEOMETRY’, ‘MAPPING’, ‘CURVE_VEC’, ‘CURVE_RGB’, ‘CAMERA’, ‘MATH’, ‘VECT_MATH’, ‘SQUEEZE’, ‘MATERIAL_EXT’, ‘INVERT’, ‘SEPRGB’, ‘COMBRGB’, ‘HUE_SAT’, ‘OUTPUT_MATERIAL’, ‘OUTPUT_WORLD’, ‘OUTPUT_LAMP’, ‘FRESNEL’, ‘MIX_SHADER’, ‘ATTRIBUTE’, ‘BACKGROUND’, ‘BSDF_ANISOTROPIC’, ‘BSDF_DIFFUSE’, ‘BSDF_GLOSSY’, ‘BSDF_GLASS’, ‘BSDF_TRANSLUCENT’, ‘BSDF_TRANSPARENT’, ‘BSDF_VELVET’, ‘EMISSION’, ‘NEW_GEOMETRY’, ‘LIGHT_PATH’, ‘TEX_IMAGE’, ‘TEX_SKY’, ‘TEX_GRADIENT’, ‘TEX_VORONOI’, ‘TEX_MAGIC’, ‘TEX_WAVE’, ‘TEX_NOISE’, ‘TEX_MUSGRAVE’, ‘TEX_COORD’, ‘ADD_SHADER’, ‘TEX_ENVIRONMENT’, ‘HOLDOUT’, ‘LAYER_WEIGHT’, ‘VOLUME_TRANSPARENT’, ‘VOLUME_ISOTROPIC’, ‘GAMMA’, ‘TEX_CHECKER’, ‘BRIGHTCONTRAST’, ‘LIGHT_FALLOFF’, ‘OBJECT_INFO’, ‘PARTICLE_INFO’, ‘TEX_BRICK’, ‘BUMP’, ‘SCRIPT’, ‘AMBIENT_OCCLUSION’, ‘BSDF_REFRACTION’, ‘TANGENT’, ‘NORMAL_MAP’, ‘HAIR_INFO’, ‘GROUP’, ‘REROUTE’, ‘FRAME’], default ‘OUTPUT’, (readonly)

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)