base class — bpy_struct
subclasses — NodeSocketVectorNone, NodeSocketStringNone, NodeSocketFloatTime, NodeSocketShader, NodeSocketVectorEuler, NodeSocketVectorXYZ, NodeSocketIntNone, NodeSocketFloatNone, NodeSocketFloatAngle, NodeSocketRGBA, NodeSocketVectorVelocity, NodeSocketVectorDirection, NodeSocketVectorTranslation, NodeSocketVectorAcceleration, NodeSocketFloatPercentage, NodeSocketIntUnsigned, NodeSocketFloatFactor, NodeSocketBoolean, NodeSocketStringFilepath, NodeSocketFloatUnsigned, NodeSocketFloatDistance
Input or output socket of a node
For group nodes, the group input or output socket this corresponds to
Type : | NodeSocket, (readonly) |
---|
Hide the socket
Type : | boolean, default False |
---|
True if the socket is connected
Type : | boolean, default False, (readonly) |
---|
Socket name
Type : | string, default “”, (never None) |
---|
Socket links are expanded in the user interface
Type : | boolean, default False |
---|
Node Socket type
Type : | enum in [‘VALUE’, ‘VECTOR’, ‘RGBA’, ‘SHADER’, ‘BOOLEAN’, ‘MESH’, ‘INT’, ‘STRING’], default ‘VALUE’, (readonly) |
---|
Inherited Properties
Inherited Functions
|
References