ShaderNode(Node)

base classes — bpy_struct, Node

subclasses — ShaderNodeCameraData, ShaderNodeTexBrick, ShaderNodeMixShader, ShaderNodeSubsurfaceScattering, ShaderNodeBrightContrast, ShaderNodeAttribute, ShaderNodeNewGeometry, ShaderNodeEmission, ShaderNodeBsdfRefraction, ShaderNodeValToRGB, ShaderNodeVectorCurve, ShaderNodeLayerWeight, ShaderNodeTangent, ShaderNodeSqueeze, ShaderNodeVolumeIsotropic, ShaderNodeScript, ShaderNodeObjectInfo, ShaderNodeGeometry, ShaderNodeBsdfTransparent, ShaderNodeRGBCurve, ShaderNodeGroup, ShaderNodeBsdfTranslucent, ShaderNodeValue, ShaderNodeBsdfAnisotropic, ShaderNodeSeparateRGB, ShaderNodeBsdfGlossy, ShaderNodeTexture, ShaderNodeBsdfDiffuse, ShaderNodeTexChecker, ShaderNodeCombineRGB, ShaderNodeLightPath, ShaderNodeAddShader, ShaderNodeTexGradient, ShaderNodeExtendedMaterial, ShaderNodeTexCoord, ShaderNodeOutputMaterial, ShaderNodeNormalMap, ShaderNodeHairInfo, ShaderNodeRGBToBW, ShaderNodeParticleInfo, ShaderNodeTexMusgrave, ShaderNodeBsdfGlass, ShaderNodeVectorMath, ShaderNodeHoldout, ShaderNodeRGB, ShaderNodeMath, ShaderNodeBackground, ShaderNodeTexMagic, ShaderNodeTexSky, ShaderNodeFresnel, ShaderNodeLightFalloff, ShaderNodeTexVoronoi, ShaderNodeVolumeTransparent, ShaderNodeMixRGB, ShaderNodeBump, ShaderNodeTexWave, ShaderNodeOutput, ShaderNodeMaterial, ShaderNodeAmbientOcclusion, ShaderNodeTexNoise, ShaderNodeTexEnvironment, ShaderNodeNormal, ShaderNodeMapping, ShaderNodeTexImage, ShaderNodeHueSaturation, ShaderNodeGamma, ShaderNodeOutputWorld, ShaderNodeBsdfVelvet, ShaderNodeInvert, ShaderNodeOutputLamp

class bpy.types.ShaderNode(Node)

Material shader node

init(context)

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)