base classes — bpy_struct, Node
subclasses — ShaderNodeCameraData, ShaderNodeTexBrick, ShaderNodeMixShader, ShaderNodeSubsurfaceScattering, ShaderNodeBrightContrast, ShaderNodeAttribute, ShaderNodeNewGeometry, ShaderNodeEmission, ShaderNodeBsdfRefraction, ShaderNodeValToRGB, ShaderNodeVectorCurve, ShaderNodeLayerWeight, ShaderNodeTangent, ShaderNodeSqueeze, ShaderNodeVolumeIsotropic, ShaderNodeScript, ShaderNodeObjectInfo, ShaderNodeGeometry, ShaderNodeBsdfTransparent, ShaderNodeRGBCurve, ShaderNodeGroup, ShaderNodeBsdfTranslucent, ShaderNodeValue, ShaderNodeBsdfAnisotropic, ShaderNodeSeparateRGB, ShaderNodeBsdfGlossy, ShaderNodeTexture, ShaderNodeBsdfDiffuse, ShaderNodeTexChecker, ShaderNodeCombineRGB, ShaderNodeLightPath, ShaderNodeAddShader, ShaderNodeTexGradient, ShaderNodeExtendedMaterial, ShaderNodeTexCoord, ShaderNodeOutputMaterial, ShaderNodeNormalMap, ShaderNodeHairInfo, ShaderNodeRGBToBW, ShaderNodeParticleInfo, ShaderNodeTexMusgrave, ShaderNodeBsdfGlass, ShaderNodeVectorMath, ShaderNodeHoldout, ShaderNodeRGB, ShaderNodeMath, ShaderNodeBackground, ShaderNodeTexMagic, ShaderNodeTexSky, ShaderNodeFresnel, ShaderNodeLightFalloff, ShaderNodeTexVoronoi, ShaderNodeVolumeTransparent, ShaderNodeMixRGB, ShaderNodeBump, ShaderNodeTexWave, ShaderNodeOutput, ShaderNodeMaterial, ShaderNodeAmbientOcclusion, ShaderNodeTexNoise, ShaderNodeTexEnvironment, ShaderNodeNormal, ShaderNodeMapping, ShaderNodeTexImage, ShaderNodeHueSaturation, ShaderNodeGamma, ShaderNodeOutputWorld, ShaderNodeBsdfVelvet, ShaderNodeInvert, ShaderNodeOutputLamp
Inherited Properties
Inherited Functions