base classes — bpy_struct, Node, ShaderNode
Type : | enum in [‘ADD’, ‘SUBTRACT’, ‘MULTIPLY’, ‘DIVIDE’, ‘SINE’, ‘COSINE’, ‘TANGENT’, ‘ARCSINE’, ‘ARCCOSINE’, ‘ARCTANGENT’, ‘POWER’, ‘LOGARITHM’, ‘MINIMUM’, ‘MAXIMUM’, ‘ROUND’, ‘LESS_THAN’, ‘GREATER_THAN’], default ‘ADD’ |
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Clamp result of the node to 0..1 range
Type : | boolean, default False |
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True if a registered node type
Returns: | Result |
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Return type: | boolean |
Inherited Properties
Inherited Functions