base classes — bpy_struct, Node, NodeInternal
subclasses — ShaderNodeTangent, ShaderNodeTexGradient, ShaderNodeLayerWeight, ShaderNodeSubsurfaceScattering, ShaderNodeAttribute, ShaderNodeTexImage, ShaderNodeVolumeTransparent, ShaderNodeRGB, ShaderNodeSeparateRGB, ShaderNodeVolumeIsotropic, ShaderNodeGamma, ShaderNodeParticleInfo, ShaderNodeMixRGB, ShaderNodeAddShader, ShaderNodeHueSaturation, ShaderNodeBsdfTranslucent, ShaderNodeWireframe, ShaderNodeTexEnvironment, ShaderNodeTexNoise, ShaderNodeGeometry, ShaderNodeRGBCurve, ShaderNodeMapping, ShaderNodeMaterial, ShaderNodeInvert, ShaderNodeValue, ShaderNodeBump, ShaderNodeTexture, ShaderNodeExtendedMaterial, ShaderNodeObjectInfo, ShaderNodeOutputWorld, ShaderNodeBsdfAnisotropic, ShaderNodeTexBrick, ShaderNodeMixShader, ShaderNodeTexVoronoi, ShaderNodeBsdfDiffuse, ShaderNodeFresnel, ShaderNodeBsdfGlossy, ShaderNodeAmbientOcclusion, ShaderNodeGroup, ShaderNodeTexChecker, ShaderNodeBackground, ShaderNodeRGBToBW, ShaderNodeBsdfTransparent, ShaderNodeHairInfo, ShaderNodeTexCoord, ShaderNodeOutput, ShaderNodeNewGeometry, ShaderNodeBrightContrast, ShaderNodeBsdfVelvet, ShaderNodeTexWave, ShaderNodeTexMagic, ShaderNodeBsdfRefraction, ShaderNodeBsdfGlass, ShaderNodeTexSky, ShaderNodeMath, ShaderNodeVectorCurve, ShaderNodeNormalMap, ShaderNodeOutputLamp, ShaderNodeValToRGB, ShaderNodeBsdfToon, ShaderNodeNormal, ShaderNodeTexMusgrave, ShaderNodeSqueeze, ShaderNodeOutputMaterial, ShaderNodeScript, ShaderNodeCameraData, ShaderNodeVectorMath, ShaderNodeLightPath, ShaderNodeCombineRGB, ShaderNodeLightFalloff, ShaderNodeHoldout, ShaderNodeEmission
Material shader node
Inherited Properties
Inherited Functions