ShaderNodeScript(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeScript(ShaderNode)
bytecode

Compile bytecode for shader script node

Type :string, default “”, (never None)
bytecode_hash

Hash of compile bytecode, for quick equality checking

Type :string, default “”, (never None)
filepath

Shader script path

Type :string, default “”, (never None)
mode
  • INTERNAL Internal, Use internal text datablock.
  • EXTERNAL External, Use external .osl or .oso file.
Type :enum in [‘INTERNAL’, ‘EXTERNAL’], default ‘INTERNAL’
script

Internal shader script to define the shader

Type :Text
use_auto_update

Automatically update the shader when the .osl file changes (external scripts only)

Type :boolean, default False
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate

Inherited Properties

Inherited Functions

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