base classes — bpy_struct, Node
subclasses — ShaderNodeVolumeTransparent, ShaderNodeBsdfGlass, ShaderNodeOutputWorld, ShaderNodeNewGeometry, ShaderNodeBump, ShaderNodeTexVoronoi, ShaderNodeAttribute, ShaderNodeBsdfDiffuse, ShaderNodeValToRGB, ShaderNodeRGB, ShaderNodeTexture, ShaderNodeMaterial, ShaderNodeSqueeze, ShaderNodeRGBToBW, ShaderNodeBsdfVelvet, ShaderNodeTexEnvironment, ShaderNodeVectorCurve, ShaderNodeTexNoise, ShaderNodeTexGradient, ShaderNodeOutputLamp, ShaderNodeTexSky, ShaderNodeTexImage, ShaderNodeLightPath, ShaderNodeHoldout, ShaderNodeCameraData, ShaderNodeExtendedMaterial, ShaderNodeBsdfTranslucent, ShaderNodeBackground, ShaderNodeMath, ShaderNodeBsdfRefraction, ShaderNodeTexCoord, ShaderNodeHueSaturation, ShaderNodeLightFalloff, ShaderNodeRGBCurve, ShaderNodeBrightContrast, ShaderNodeGeometry, ShaderNodeHairInfo, ShaderNodeSeparateRGB, ShaderNodeGroup, ShaderNodeScript, ShaderNodeSubsurfaceScattering, ShaderNodeOutput, ShaderNodeGamma, ShaderNodeNormalMap, ShaderNodeCombineRGB, ShaderNodeTexMusgrave, ShaderNodeMixRGB, ShaderNodeFresnel, ShaderNodeTexChecker, ShaderNodeLayerWeight, ShaderNodeValue, ShaderNodeBsdfAnisotropic, ShaderNodeTangent, ShaderNodeAddShader, ShaderNodeTexMagic, ShaderNodeMapping, ShaderNodeBsdfGlossy, ShaderNodeMixShader, ShaderNodeVolumeIsotropic, ShaderNodeAmbientOcclusion, ShaderNodeNormal, ShaderNodeOutputMaterial, ShaderNodeTexWave, ShaderNodeTexBrick, ShaderNodeVectorMath, ShaderNodeEmission, ShaderNodeInvert, ShaderNodeObjectInfo, ShaderNodeBsdfTransparent, ShaderNodeParticleInfo
Inherited Properties
Inherited Functions