ShaderNodeTangent(ShaderNode)

base classes — bpy_struct, Node, ShaderNode

class bpy.types.ShaderNodeTangent(ShaderNode)
axis

Axis for radial tangents

  • X X, X axis.
  • Y Y, Y axis.
  • Z Z, Z axis.
Type :enum in [‘X’, ‘Y’, ‘Z’], default ‘X’
direction_type

Method to use for the tangent

  • RADIAL Radial, Radial tangent around the X, Y or Z axis.
  • UV_MAP UV Map, Tangent from UV map.
Type :enum in [‘RADIAL’, ‘UV_MAP’], default ‘RADIAL’
uv_map

UV Map for tangent generated from UV

Type :string, default “”, (never None)
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
init(context)

Inherited Properties

Inherited Functions

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