BoidRule(bpy_struct)
base class — bpy_struct
subclasses —
BoidRuleGoal, BoidRuleAvoidCollision, BoidRuleFight, BoidRuleFollowLeader, BoidRuleAverageSpeed, BoidRuleAvoid
-
class bpy.types.BoidRule(bpy_struct)
-
name
Boid rule name
Type : | string, default “”, (never None) |
-
type
- GOAL Goal, Go to assigned object or loudest assigned signal source.
- AVOID Avoid, Get away from assigned object or loudest assigned signal source.
- AVOID_COLLISION Avoid Collision, Maneuver to avoid collisions with other boids and deflector objects in near future.
- SEPARATE Separate, Keep from going through other boids.
- FLOCK Flock, Move to center of neighbors and match their velocity.
- FOLLOW_LEADER Follow Leader, Follow a boid or assigned object.
- AVERAGE_SPEED Average Speed, Maintain speed, flight level or wander.
- FIGHT Fight, Go to closest enemy and attack when in range.
Type : | enum in [‘GOAL’, ‘AVOID’, ‘AVOID_COLLISION’, ‘SEPARATE’, ‘FLOCK’, ‘FOLLOW_LEADER’, ‘AVERAGE_SPEED’, ‘FIGHT’], default ‘GOAL’, (readonly) |
-
use_in_air
Use rule when boid is flying
Type : | boolean, default False |
-
use_on_land
Use rule when boid is on land
Type : | boolean, default False |
Inherited Properties
Inherited Functions
References