base classes — bpy_struct, Node, NodeInternal
subclasses — ShaderNodeTexSky, ShaderNodeBsdfAnisotropic, ShaderNodeTexEnvironment, ShaderNodeParticleInfo, ShaderNodeVolumeTransparent, ShaderNodeHueSaturation, ShaderNodeInvert, ShaderNodeTexMagic, ShaderNodeRGBToBW, ShaderNodeTangent, ShaderNodeTexture, ShaderNodeTexNoise, ShaderNodeTexImage, ShaderNodeBlackbody, ShaderNodeWavelength, ShaderNodeTexChecker, ShaderNodeMixRGB, ShaderNodeRGBCurve, ShaderNodeTexVoronoi, ShaderNodeCombineHSV, ShaderNodeBsdfVelvet, ShaderNodeOutputWorld, ShaderNodeLightFalloff, ShaderNodeVectorTransform, ShaderNodeAttribute, ShaderNodeBsdfToon, ShaderNodeGeometry, ShaderNodeBsdfGlass, ShaderNodeCameraData, ShaderNodeOutputMaterial, ShaderNodeAmbientOcclusion, ShaderNodeNormalMap, ShaderNodeHairInfo, ShaderNodeVectorMath, ShaderNodeVolumeIsotropic, ShaderNodeTexMusgrave, ShaderNodeLightPath, ShaderNodeFresnel, ShaderNodeMaterial, ShaderNodeNewGeometry, ShaderNodeCombineRGB, ShaderNodeTexCoord, ShaderNodeBsdfTranslucent, ShaderNodeEmission, ShaderNodeValToRGB, ShaderNodeBrightContrast, ShaderNodeVectorCurve, ShaderNodeTexWave, ShaderNodeExtendedMaterial, ShaderNodeBackground, ShaderNodeTexBrick, ShaderNodeAddShader, ShaderNodeMapping, ShaderNodeGamma, ShaderNodeNormal, ShaderNodeGroup, ShaderNodeSeparateRGB, ShaderNodeOutput, ShaderNodeBsdfGlossy, ShaderNodeMixShader, ShaderNodeBsdfHair, ShaderNodeSeparateHSV, ShaderNodeBump, ShaderNodeMath, ShaderNodeObjectInfo, ShaderNodeTexGradient, ShaderNodeOutputLamp, ShaderNodeRGB, ShaderNodeHoldout, ShaderNodeScript, ShaderNodeValue, ShaderNodeBsdfDiffuse, ShaderNodeSqueeze, ShaderNodeBsdfTransparent, ShaderNodeSubsurfaceScattering, ShaderNodeWireframe, ShaderNodeLayerWeight, ShaderNodeBsdfRefraction
Material shader node
Inherited Properties
Inherited Functions