ShaderNodeMath(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeMath(ShaderNode)
operation
Type :enum in [‘ADD’, ‘SUBTRACT’, ‘MULTIPLY’, ‘DIVIDE’, ‘SINE’, ‘COSINE’, ‘TANGENT’, ‘ARCSINE’, ‘ARCCOSINE’, ‘ARCTANGENT’, ‘POWER’, ‘LOGARITHM’, ‘MINIMUM’, ‘MAXIMUM’, ‘ROUND’, ‘LESS_THAN’, ‘GREATER_THAN’, ‘MODULO’], default ‘ADD’
use_clamp

Clamp result of the node to 0..1 range

Type :boolean, default False
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate

Inherited Properties

Inherited Functions

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