ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeInvert, ShaderNodeTexSky, ShaderNodeTexEnvironment, ShaderNodeValToRGB, ShaderNodeOutputLamp, ShaderNodeBlackbody, ShaderNodeBsdfGlass, ShaderNodeVectorCurve, ShaderNodeLampData, ShaderNodeWavelength, ShaderNodeBsdfTransparent, ShaderNodeNormal, ShaderNodeTexMagic, ShaderNodeTexCoord, ShaderNodeHueSaturation, ShaderNodeMixRGB, ShaderNodeBsdfToon, ShaderNodeBsdfGlossy, ShaderNodeVolumeIsotropic, ShaderNodeVolumeTransparent, ShaderNodeSubsurfaceScattering, ShaderNodeScript, ShaderNodeTexVoronoi, ShaderNodeTexWave, ShaderNodeBsdfAnisotropic, ShaderNodeSeparateRGB, ShaderNodeCameraData, ShaderNodeBackground, ShaderNodeCombineHSV, ShaderNodeOutputMaterial, ShaderNodeMixShader, ShaderNodeTexNoise, ShaderNodeGamma, ShaderNodeOutput, ShaderNodeSeparateHSV, ShaderNodeParticleInfo, ShaderNodeGeometry, ShaderNodeBsdfTranslucent, ShaderNodeGroup, ShaderNodeTexture, ShaderNodeRGBToBW, ShaderNodeTexMusgrave, ShaderNodeRGBCurve, ShaderNodeHairInfo, ShaderNodeValue, ShaderNodeVectorMath, ShaderNodeMapping, ShaderNodeBsdfRefraction, ShaderNodeLightFalloff, ShaderNodeLayerWeight, ShaderNodeMath, ShaderNodeTangent, ShaderNodeObjectInfo, ShaderNodeAddShader, ShaderNodeBrightContrast, ShaderNodeLightPath, ShaderNodeWireframe, ShaderNodeHoldout, ShaderNodeNewGeometry, ShaderNodeSqueeze, ShaderNodeFresnel, ShaderNodeCombineRGB, ShaderNodeAttribute, ShaderNodeEmission, ShaderNodeNormalMap, ShaderNodeOutputWorld, ShaderNodeTexChecker, ShaderNodeTexImage, ShaderNodeAmbientOcclusion, ShaderNodeTexGradient, ShaderNodeVectorTransform, ShaderNodeMaterial, ShaderNodeBsdfHair, ShaderNodeBump, ShaderNodeBsdfDiffuse, ShaderNodeTexBrick, ShaderNodeRGB, ShaderNodeBsdfVelvet, ShaderNodeExtendedMaterial

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)