ShaderNodeMapping(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeMapping(ShaderNode)
max

Maximum value for clipping

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
min

Minimum value for clipping

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
rotation
Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
scale
Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
translation
Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
use_max

Whether to use maximum clipping value

Type :boolean, default False
use_min

Whether to use minimum clipping value

Type :boolean, default False
vector_type

Type of vector that the mapping transforms

  • TEXTURE Texture, Transform a texture by inverse mapping the texture coordinate.
  • POINT Point, Transform a point.
  • VECTOR Vector, Transform a direction vector.
  • NORMAL Normal, Transform a normal vector with unit length.
Type :enum in [‘TEXTURE’, ‘POINT’, ‘VECTOR’, ‘NORMAL’], default ‘POINT’
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate

Inherited Properties

Inherited Functions

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ShaderNodeMaterial(ShaderNode)