base classes — bpy_struct, Node, NodeInternal
subclasses — ShaderNodeVolumeIsotropic, ShaderNodeBrightContrast, ShaderNodeBsdfDiffuse, ShaderNodeBsdfRefraction, ShaderNodeObjectInfo, ShaderNodeRGBCurve, ShaderNodeRGBToBW, ShaderNodeBsdfVelvet, ShaderNodeTexSky, ShaderNodeBsdfGlass, ShaderNodeAttribute, ShaderNodeMapping, ShaderNodeExtendedMaterial, ShaderNodeHueSaturation, ShaderNodeTexture, ShaderNodeRGB, ShaderNodeSeparateHSV, ShaderNodeSeparateRGB, ShaderNodeMixShader, ShaderNodeLampData, ShaderNodeOutputWorld, ShaderNodeTexNoise, ShaderNodeWireframe, ShaderNodeMath, ShaderNodeVolumeTransparent, ShaderNodeBsdfTranslucent, ShaderNodeTangent, ShaderNodeTexMagic, ShaderNodeTexCoord, ShaderNodeGeometry, ShaderNodeBsdfAnisotropic, ShaderNodeTexMusgrave, ShaderNodeScript, ShaderNodeFresnel, ShaderNodeCombineHSV, ShaderNodeCombineRGB, ShaderNodeSqueeze, ShaderNodeLayerWeight, ShaderNodeValToRGB, ShaderNodeMixRGB, ShaderNodeEmission, ShaderNodeAddShader, ShaderNodeGroup, ShaderNodeBackground, ShaderNodeValue, ShaderNodeVectorTransform, ShaderNodeTexBrick, ShaderNodeBsdfGlossy, ShaderNodeBlackbody, ShaderNodeTexChecker, ShaderNodeHoldout, ShaderNodeLightPath, ShaderNodeTexWave, ShaderNodeBsdfToon, ShaderNodeGamma, ShaderNodeNewGeometry, ShaderNodeInvert, ShaderNodeVectorMath, ShaderNodeTexImage, ShaderNodeTexGradient, ShaderNodeNormal, ShaderNodeSubsurfaceScattering, ShaderNodeParticleInfo, ShaderNodeOutputMaterial, ShaderNodeAmbientOcclusion, ShaderNodeNormalMap, ShaderNodeBump, ShaderNodeCameraData, ShaderNodeHairInfo, ShaderNodeTexVoronoi, ShaderNodeWavelength, ShaderNodeBsdfTransparent, ShaderNodeMaterial, ShaderNodeOutput, ShaderNodeLightFalloff, ShaderNodeOutputLamp, ShaderNodeBsdfHair, ShaderNodeVectorCurve, ShaderNodeTexEnvironment
Material shader node
Inherited Properties
Inherited Functions