base classes — bpy_struct, Node, NodeInternal, ShaderNode
Color mapping settings
Type : | ColorMapping, (readonly, never None) |
---|
Style of the color blending
Type : | enum in [‘LINEAR’, ‘QUADRATIC’, ‘EASING’, ‘DIAGONAL’, ‘SPHERICAL’, ‘QUADRATIC_SPHERE’, ‘RADIAL’], default ‘LINEAR’ |
---|
Texture coordinate mapping settings
Type : | TexMapping, (readonly, never None) |
---|
True if a registered node type
Returns: | Result |
---|---|
Return type: | boolean |
Input socket template
Parameters: | index (int in [0, inf]) – Index |
---|---|
Returns: | result |
Return type: | NodeInternalSocketTemplate |
Output socket template
Parameters: | index (int in [0, inf]) – Index |
---|---|
Returns: | result |
Return type: | NodeInternalSocketTemplate |
Inherited Properties
Inherited Functions