base classes — bpy_struct, Node, NodeInternal
subclasses — ShaderNodeMath, ShaderNodeTexVoronoi, ShaderNodeGamma, ShaderNodeLightPath, ShaderNodeScript, ShaderNodeWavelength, ShaderNodeSeparateRGB, ShaderNodeLayerWeight, ShaderNodeHueSaturation, ShaderNodeHairInfo, ShaderNodeVectorTransform, ShaderNodeOutputMaterial, ShaderNodeSqueeze, ShaderNodeBsdfVelvet, ShaderNodeCombineHSV, ShaderNodeTexImage, ShaderNodeTexMusgrave, ShaderNodeRGBToBW, ShaderNodeNormal, ShaderNodeCameraData, ShaderNodeTexChecker, ShaderNodeOutputWorld, ShaderNodeVectorMath, ShaderNodeLightFalloff, ShaderNodeTexBrick, ShaderNodeCombineRGB, ShaderNodeTexEnvironment, ShaderNodeExtendedMaterial, ShaderNodeInvert, ShaderNodeNormalMap, ShaderNodeVolumeScatter, ShaderNodeSeparateHSV, ShaderNodeObjectInfo, ShaderNodeBrightContrast, ShaderNodeTangent, ShaderNodeWireframe, ShaderNodeTexWave, ShaderNodeValToRGB, ShaderNodeOutput, ShaderNodeBlackbody, ShaderNodeParticleInfo, ShaderNodeAmbientOcclusion, ShaderNodeTexGradient, ShaderNodeTexMagic, ShaderNodeTexture, ShaderNodeRGBCurve, ShaderNodeBackground, ShaderNodeOutputLamp, ShaderNodeBsdfTranslucent, ShaderNodeAddShader, ShaderNodeMapping, ShaderNodeMixShader, ShaderNodeBsdfAnisotropic, ShaderNodeGroup, ShaderNodeLampData, ShaderNodeRGB, ShaderNodeBsdfHair, ShaderNodeSubsurfaceScattering, ShaderNodeEmission, ShaderNodeAttribute, ShaderNodeGeometry, ShaderNodeTexCoord, ShaderNodeTexNoise, ShaderNodeBsdfTransparent, ShaderNodeBsdfDiffuse, ShaderNodeBsdfGlass, ShaderNodeVolumeAbsorption, ShaderNodeFresnel, ShaderNodeNewGeometry, ShaderNodeBsdfGlossy, ShaderNodeTexSky, ShaderNodeMaterial, ShaderNodeValue, ShaderNodeBump, ShaderNodeVectorCurve, ShaderNodeBsdfToon, ShaderNodeMixRGB, ShaderNodeHoldout, ShaderNodeBsdfRefraction
Material shader node
Inherited Properties
Inherited Functions