base classes — bpy_struct, Node, NodeInternal, ShaderNode
Maximum value for clipping
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Minimum value for clipping
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Whether to use maximum clipping value
Type : | boolean, default False |
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Whether to use minimum clipping value
Type : | boolean, default False |
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Type of vector that the mapping transforms
Type : | enum in [‘TEXTURE’, ‘POINT’, ‘VECTOR’, ‘NORMAL’], default ‘POINT’ |
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True if a registered node type
Returns: | Result |
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Return type: | boolean |
Input socket template
Parameters: | index (int in [0, inf]) – Index |
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Returns: | result |
Return type: | NodeInternalSocketTemplate |
Output socket template
Parameters: | index (int in [0, inf]) – Index |
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Returns: | result |
Return type: | NodeInternalSocketTemplate |
Inherited Properties
Inherited Functions