base classes — bpy_struct, Node, NodeInternal, ShaderNode
Compile bytecode for shader script node
Type : | string, default “”, (never None) |
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Hash of compile bytecode, for quick equality checking
Type : | string, default “”, (never None) |
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Shader script path
Type : | string, default “”, (never None) |
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Type : | enum in [‘INTERNAL’, ‘EXTERNAL’], default ‘INTERNAL’ |
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Automatically update the shader when the .osl file changes (external scripts only)
Type : | boolean, default False |
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True if a registered node type
Returns: | Result |
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Return type: | boolean |
Input socket template
Parameters: | index (int in [0, inf]) – Index |
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Returns: | result |
Return type: | NodeInternalSocketTemplate |
Output socket template
Parameters: | index (int in [0, inf]) – Index |
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Returns: | result |
Return type: | NodeInternalSocketTemplate |
Inherited Properties
Inherited Functions