base classes — bpy_struct, Node, NodeInternal
subclasses — ShaderNodeCombineRGB, ShaderNodeBsdfHair, ShaderNodeTexture, ShaderNodeCameraData, ShaderNodeTexGradient, ShaderNodeBsdfAnisotropic, ShaderNodeRGB, ShaderNodeBump, ShaderNodeBsdfGlossy, ShaderNodeNewGeometry, ShaderNodeTexChecker, ShaderNodeTexEnvironment, ShaderNodeWavelength, ShaderNodeNormal, ShaderNodeValToRGB, ShaderNodeValue, ShaderNodeBackground, ShaderNodeTexImage, ShaderNodeOutput, ShaderNodeVectorTransform, ShaderNodeExtendedMaterial, ShaderNodeBsdfDiffuse, ShaderNodeInvert, ShaderNodeTexWave, ShaderNodeWireframe, ShaderNodeVectorMath, ShaderNodeLayerWeight, ShaderNodeMixShader, ShaderNodeSqueeze, ShaderNodeAmbientOcclusion, ShaderNodeParticleInfo, ShaderNodeMath, ShaderNodeOutputWorld, ShaderNodeEmission, ShaderNodeVectorCurve, ShaderNodeRGBToBW, ShaderNodeTexBrick, ShaderNodeMaterial, ShaderNodeHoldout, ShaderNodeBsdfGlass, ShaderNodeLightPath, ShaderNodeScript, ShaderNodeTexNoise, ShaderNodeHairInfo, ShaderNodeBrightContrast, ShaderNodeBsdfToon, ShaderNodeGeometry, ShaderNodeNormalMap, ShaderNodeTexMusgrave, ShaderNodeOutputMaterial, ShaderNodeAddShader, ShaderNodeLightFalloff, ShaderNodeAttribute, ShaderNodeGamma, ShaderNodeSeparateRGB, ShaderNodeSubsurfaceScattering, ShaderNodeMapping, ShaderNodeGroup, ShaderNodeObjectInfo, ShaderNodeMixRGB, ShaderNodeTexMagic, ShaderNodeBsdfTransparent, ShaderNodeTexSky, ShaderNodeBsdfRefraction, ShaderNodeTexCoord, ShaderNodeOutputLamp, ShaderNodeBlackbody, ShaderNodeFresnel, ShaderNodeBsdfVelvet, ShaderNodeHueSaturation, ShaderNodeRGBCurve, ShaderNodeCombineHSV, ShaderNodeBsdfTranslucent, ShaderNodeTexVoronoi, ShaderNodeVolumeIsotropic, ShaderNodeVolumeTransparent, ShaderNodeTangent, ShaderNodeSeparateHSV
Material shader node
Inherited Properties
Inherited Functions