ShaderNodeSubsurfaceScattering(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeSubsurfaceScattering(ShaderNode)
falloff

Function to determine how much light nearby points contribute based on their distance to the shading point

  • COMPATIBLE Compatible, Subsurface scattering falloff compatible with previous versions.
  • CUBIC Cubic, Simple cubic falloff function.
  • GAUSSIAN Gaussian, Normal distribution, multiple can be combined to fit more complex profiles.
Type :enum in [‘COMPATIBLE’, ‘CUBIC’, ‘GAUSSIAN’], default ‘COMPATIBLE’
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate

Inherited Properties

Inherited Functions

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