ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeGroup, ShaderNodeTexGradient, ShaderNodeTexWave, ShaderNodeBsdfVelvet, ShaderNodeBsdfGlossy, ShaderNodeMath, ShaderNodeTexImage, ShaderNodeCombineHSV, ShaderNodeNewGeometry, ShaderNodeBrightContrast, ShaderNodeVectorMath, ShaderNodeBsdfTranslucent, ShaderNodeTexMusgrave, ShaderNodeOutputWorld, ShaderNodeInvert, ShaderNodeExtendedMaterial, ShaderNodeHueSaturation, ShaderNodeTexVoronoi, ShaderNodeTexNoise, ShaderNodeScript, ShaderNodeTexMagic, ShaderNodeTexCoord, ShaderNodeMixShader, ShaderNodeRGBToBW, ShaderNodeBsdfHair, ShaderNodeValToRGB, ShaderNodeSqueeze, ShaderNodeVolumeScatter, ShaderNodeVectorCurve, ShaderNodeLightFalloff, ShaderNodeBsdfToon, ShaderNodeWireframe, ShaderNodeSeparateRGB, ShaderNodeBsdfDiffuse, ShaderNodeCombineRGB, ShaderNodeMixRGB, ShaderNodeTexSky, ShaderNodeSeparateHSV, ShaderNodeValue, ShaderNodeFresnel, ShaderNodeTexEnvironment, ShaderNodeGamma, ShaderNodeVectorTransform, ShaderNodeOutputLamp, ShaderNodeBump, ShaderNodeOutput, ShaderNodeTexChecker, ShaderNodeBsdfRefraction, ShaderNodeUVMap, ShaderNodeBsdfGlass, ShaderNodeRGB, ShaderNodeLampData, ShaderNodeBlackbody, ShaderNodeMaterial, ShaderNodeBsdfTransparent, ShaderNodeLightPath, ShaderNodeTangent, ShaderNodeAttribute, ShaderNodeSubsurfaceScattering, ShaderNodeGeometry, ShaderNodeBackground, ShaderNodeEmission, ShaderNodeVolumeAbsorption, ShaderNodeNormalMap, ShaderNodeRGBCurve, ShaderNodeHairInfo, ShaderNodeOutputMaterial, ShaderNodeObjectInfo, ShaderNodeWavelength, ShaderNodeAddShader, ShaderNodeTexture, ShaderNodeParticleInfo, ShaderNodeMapping, ShaderNodeHoldout, ShaderNodeLayerWeight, ShaderNodeTexBrick, ShaderNodeNormal, ShaderNodeAmbientOcclusion, ShaderNodeCameraData, ShaderNodeBsdfAnisotropic

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)