base classes — bpy_struct, Node, NodeInternal
subclasses — ShaderNodeHueSaturation, ShaderNodeNormalMap, ShaderNodeBsdfGlossy, ShaderNodeBsdfTransparent, ShaderNodeNormal, ShaderNodeBackground, ShaderNodeSeparateXYZ, ShaderNodeVectorCurve, ShaderNodeBsdfHair, ShaderNodeTexChecker, ShaderNodeGeometry, ShaderNodeTexture, ShaderNodeOutput, ShaderNodeWireframe, ShaderNodeExtendedMaterial, ShaderNodeTexSky, ShaderNodeLightFalloff, ShaderNodeTexCoord, ShaderNodeValue, ShaderNodeBsdfDiffuse, ShaderNodeBrightContrast, ShaderNodeSqueeze, ShaderNodeParticleInfo, ShaderNodeCombineRGB, ShaderNodeTexVoronoi, ShaderNodeMath, ShaderNodeRGBCurve, ShaderNodeVectorMath, ShaderNodeOutputMaterial, ShaderNodeTexMusgrave, ShaderNodeBsdfAnisotropic, ShaderNodeGamma, ShaderNodeMaterial, ShaderNodeNewGeometry, ShaderNodeCameraData, ShaderNodeEmission, ShaderNodeBlackbody, ShaderNodeUVAlongStroke, ShaderNodeOutputLineStyle, ShaderNodeSeparateHSV, ShaderNodeVolumeAbsorption, ShaderNodeCombineXYZ, ShaderNodeTexNoise, ShaderNodeObjectInfo, ShaderNodeBsdfTranslucent, ShaderNodeTexGradient, ShaderNodeInvert, ShaderNodeHairInfo, ShaderNodeValToRGB, ShaderNodeLightPath, ShaderNodeMixRGB, ShaderNodeTexWave, ShaderNodeTexMagic, ShaderNodeWavelength, ShaderNodeBsdfRefraction, ShaderNodeLayerWeight, ShaderNodeTangent, ShaderNodeOutputWorld, ShaderNodeBump, ShaderNodeOutputLamp, ShaderNodeAmbientOcclusion, ShaderNodeMixShader, ShaderNodeVectorTransform, ShaderNodeCombineHSV, ShaderNodeTexEnvironment, ShaderNodeAddShader, ShaderNodeBsdfVelvet, ShaderNodeRGB, ShaderNodeUVMap, ShaderNodeSeparateRGB, ShaderNodeTexBrick, ShaderNodeGroup, ShaderNodeRGBToBW, ShaderNodeTexImage, ShaderNodeAttribute, ShaderNodeMapping, ShaderNodeHoldout, ShaderNodeSubsurfaceScattering, ShaderNodeScript, ShaderNodeLampData, ShaderNodeFresnel, ShaderNodeBsdfGlass, ShaderNodeBsdfToon, ShaderNodeVolumeScatter
Material shader node
Inherited Properties
Inherited Functions