ShaderNodeUVMap(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeUVMap(ShaderNode)
from_dupli

Use the parent of the dupli object if possible

Type:boolean, default False
uv_map

UV coordinates to be used for mapping

Type:string, default “”, (never None)
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate

Inherited Properties

Inherited Functions

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ShaderNodeUVAlongStroke(ShaderNode)

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