ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeAddShader, ShaderNodeBsdfVelvet, ShaderNodeAttribute, ShaderNodeMixShader, ShaderNodeBump, ShaderNodeTexVoronoi, ShaderNodeValToRGB, ShaderNodeGeometry, ShaderNodeTexGradient, ShaderNodeMapping, ShaderNodeMixRGB, ShaderNodeBsdfAnisotropic, ShaderNodeSeparateXYZ, ShaderNodeBsdfToon, ShaderNodeBsdfTransparent, ShaderNodeNewGeometry, ShaderNodeNormalMap, ShaderNodeSqueeze, ShaderNodeBsdfDiffuse, ShaderNodeTexCoord, ShaderNodeRGB, ShaderNodeOutputLamp, ShaderNodeTexSky, ShaderNodeTexBrick, ShaderNodeUVMap, ShaderNodeCameraData, ShaderNodeHueSaturation, ShaderNodeBsdfRefraction, ShaderNodeHairInfo, ShaderNodeRGBToBW, ShaderNodeHoldout, ShaderNodeTexWave, ShaderNodeVectorTransform, ShaderNodeScript, ShaderNodeOutput, ShaderNodeTexMagic, ShaderNodeMath, ShaderNodeNormal, ShaderNodeOutputLineStyle, ShaderNodeTexEnvironment, ShaderNodeExtendedMaterial, ShaderNodeTexture, ShaderNodeObjectInfo, ShaderNodeOutputWorld, ShaderNodeSubsurfaceScattering, ShaderNodeTexChecker, ShaderNodeLightPath, ShaderNodeVectorMath, ShaderNodeBsdfTranslucent, ShaderNodeInvert, ShaderNodeLightFalloff, ShaderNodeVectorCurve, ShaderNodeEmission, ShaderNodeBlackbody, ShaderNodeLayerWeight, ShaderNodeAmbientOcclusion, ShaderNodeBsdfGlass, ShaderNodeTexImage, ShaderNodeBackground, ShaderNodeSeparateRGB, ShaderNodeTexNoise, ShaderNodeBsdfHair, ShaderNodeBsdfGlossy, ShaderNodeWireframe, ShaderNodeRGBCurve, ShaderNodeVolumeScatter, ShaderNodeBrightContrast, ShaderNodeTangent, ShaderNodeVolumeAbsorption, ShaderNodeGroup, ShaderNodeGamma, ShaderNodeTexMusgrave, ShaderNodeLampData, ShaderNodeMaterial, ShaderNodeValue, ShaderNodeCombineXYZ, ShaderNodeParticleInfo, ShaderNodeFresnel, ShaderNodeOutputMaterial, ShaderNodeWavelength, ShaderNodeCombineHSV, ShaderNodeCombineRGB, ShaderNodeUVAlongStroke, ShaderNodeSeparateHSV

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)