ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeScript, ShaderNodeRGBCurve, ShaderNodeLayerWeight, ShaderNodeTexChecker, ShaderNodeBsdfTransparent, ShaderNodeSeparateRGB, ShaderNodeCombineRGB, ShaderNodeTangent, ShaderNodeTexMagic, ShaderNodeTexImage, ShaderNodeTexWave, ShaderNodeValue, ShaderNodeBsdfVelvet, ShaderNodeBsdfToon, ShaderNodeBsdfAnisotropic, ShaderNodeBump, ShaderNodeHairInfo, ShaderNodeTexEnvironment, ShaderNodeVectorCurve, ShaderNodeUVAlongStroke, ShaderNodeAmbientOcclusion, ShaderNodeCombineXYZ, ShaderNodeTexGradient, ShaderNodeLampData, ShaderNodeFresnel, ShaderNodeOutputLineStyle, ShaderNodeOutputMaterial, ShaderNodeVolumeScatter, ShaderNodeGeometry, ShaderNodeCameraData, ShaderNodeBlackbody, ShaderNodeNormal, ShaderNodeInvert, ShaderNodeBsdfRefraction, ShaderNodeVectorMath, ShaderNodeObjectInfo, ShaderNodeTexMusgrave, ShaderNodeOutputLamp, ShaderNodeHueSaturation, ShaderNodeGamma, ShaderNodeOutputWorld, ShaderNodeBackground, ShaderNodeParticleInfo, ShaderNodeSeparateHSV, ShaderNodeMapping, ShaderNodeRGBToBW, ShaderNodeValToRGB, ShaderNodeMixRGB, ShaderNodeLightPath, ShaderNodeSqueeze, ShaderNodeWavelength, ShaderNodeTexBrick, ShaderNodeBsdfGlossy, ShaderNodeAttribute, ShaderNodeTexNoise, ShaderNodeExtendedMaterial, ShaderNodeSeparateXYZ, ShaderNodeTexSky, ShaderNodeGroup, ShaderNodeSubsurfaceScattering, ShaderNodeRGB, ShaderNodeTexCoord, ShaderNodeHoldout, ShaderNodeNormalMap, ShaderNodeNewGeometry, ShaderNodeVectorTransform, ShaderNodeMath, ShaderNodeUVMap, ShaderNodeBsdfTranslucent, ShaderNodeAddShader, ShaderNodeBsdfHair, ShaderNodeMaterial, ShaderNodeLightFalloff, ShaderNodeBrightContrast, ShaderNodeTexVoronoi, ShaderNodeEmission, ShaderNodeMixShader, ShaderNodeBsdfDiffuse, ShaderNodeWireframe, ShaderNodeCombineHSV, ShaderNodeVolumeAbsorption, ShaderNodeOutput, ShaderNodeBsdfGlass, ShaderNodeTexture

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)