ShaderNodeOutputLineStyle(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeOutputLineStyle(ShaderNode)
blend_type
Type:enum in [‘MIX’, ‘ADD’, ‘MULTIPLY’, ‘SUBTRACT’, ‘SCREEN’, ‘DIVIDE’, ‘DIFFERENCE’, ‘DARKEN’, ‘LIGHTEN’, ‘OVERLAY’, ‘DODGE’, ‘BURN’, ‘HUE’, ‘SATURATION’, ‘VALUE’, ‘COLOR’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’], default ‘MIX’
is_active_output

True if this node is used as the active output

Type:boolean, default False
use_alpha

Include alpha of second input in this operation

Type:boolean, default False
use_clamp

Clamp result of the node to 0..1 range

Type:boolean, default False
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate

Inherited Properties

Inherited Functions

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ShaderNodeOutputLamp(ShaderNode)

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ShaderNodeOutputMaterial(ShaderNode)