base classes — bpy_struct, Node, NodeInternal
subclasses — ShaderNodeSeparateXYZ, ShaderNodeEmission, ShaderNodeSqueeze, ShaderNodeCombineXYZ, ShaderNodeTexWave, ShaderNodeCombineRGB, ShaderNodeMapping, ShaderNodeObjectInfo, ShaderNodeTexNoise, ShaderNodeRGBCurve, ShaderNodeLightFalloff, ShaderNodeNormal, ShaderNodeTexChecker, ShaderNodeAttribute, ShaderNodeOutputMaterial, ShaderNodeTexCoord, ShaderNodeRGB, ShaderNodeOutputWorld, ShaderNodeBsdfDiffuse, ShaderNodeOutputLineStyle, ShaderNodeVectorMath, ShaderNodeAddShader, ShaderNodeWavelength, ShaderNodeUVMap, ShaderNodeFresnel, ShaderNodeBackground, ShaderNodeCombineHSV, ShaderNodeWireframe, ShaderNodeParticleInfo, ShaderNodeValToRGB, ShaderNodeBsdfGlossy, ShaderNodeBsdfVelvet, ShaderNodeGeometry, ShaderNodeHairInfo, ShaderNodeBsdfTranslucent, ShaderNodeBsdfHair, ShaderNodeBsdfAnisotropic, ShaderNodeLampData, ShaderNodeOutput, ShaderNodeBsdfRefraction, ShaderNodeTexVoronoi, ShaderNodeGamma, ShaderNodeBsdfToon, ShaderNodeSeparateRGB, ShaderNodeHoldout, ShaderNodeLayerWeight, ShaderNodeBlackbody, ShaderNodeBsdfGlass, ShaderNodeExtendedMaterial, ShaderNodeVectorTransform, ShaderNodeMixShader, ShaderNodeTexMagic, ShaderNodeTexGradient, ShaderNodeHueSaturation, ShaderNodeVolumeScatter, ShaderNodeUVAlongStroke, ShaderNodeMaterial, ShaderNodeInvert, ShaderNodeTexSky, ShaderNodeBrightContrast, ShaderNodeValue, ShaderNodeNewGeometry, ShaderNodeMixRGB, ShaderNodeTangent, ShaderNodeNormalMap, ShaderNodeVectorCurve, ShaderNodeScript, ShaderNodeTexBrick, ShaderNodeAmbientOcclusion, ShaderNodeBump, ShaderNodeLightPath, ShaderNodeTexMusgrave, ShaderNodeTexImage, ShaderNodeSubsurfaceScattering, ShaderNodeTexture, ShaderNodeGroup, ShaderNodeOutputLamp, ShaderNodeSeparateHSV, ShaderNodeTexEnvironment, ShaderNodeMath, ShaderNodeBsdfTransparent, ShaderNodeCameraData, ShaderNodeRGBToBW, ShaderNodeVolumeAbsorption
Material shader node
Inherited Properties
Inherited Functions