base classes — bpy_struct, Node, NodeInternal, ShaderNode
Color mapping settings
Type: | ColorMapping, (readonly, never None) |
---|
Image file color space
Type: | enum in [‘COLOR’, ‘NONE’], default ‘NONE’ |
---|
Parameters defining which layer, pass and frame of the image is displayed
Type: | ImageUser, (readonly, never None) |
---|
Texture interpolation
Type: | enum in [‘Linear’, ‘Closest’, ‘Cubic’, ‘Smart’], default ‘Linear’ |
---|
Method to project 2D image on object with a 3D texture vector
Type: | enum in [‘FLAT’, ‘BOX’, ‘SPHERE’, ‘TUBE’], default ‘FLAT’ |
---|
For box projection, amount of blend to use between sides
Type: | float in [0, 1], default 0.0 |
---|
Texture coordinate mapping settings
Type: | TexMapping, (readonly, never None) |
---|
True if a registered node type
Returns: | Result |
---|---|
Return type: | boolean |
Input socket template
Parameters: | index (int in [0, inf]) – Index |
---|---|
Returns: | result |
Return type: | NodeInternalSocketTemplate |
Output socket template
Parameters: | index (int in [0, inf]) – Index |
---|---|
Returns: | result |
Return type: | NodeInternalSocketTemplate |
Inherited Properties
Inherited Functions