ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeScript, ShaderNodeSubsurfaceScattering, ShaderNodeGeometry, ShaderNodeTexImage, ShaderNodeUVAlongStroke, ShaderNodeInvert, ShaderNodeObjectInfo, ShaderNodeHueSaturation, ShaderNodeVectorTransform, ShaderNodeAddShader, ShaderNodeBsdfHair, ShaderNodeHoldout, ShaderNodeFresnel, ShaderNodeGamma, ShaderNodeRGB, ShaderNodeMapping, ShaderNodeHairInfo, ShaderNodeTexChecker, ShaderNodeBsdfGlossy, ShaderNodeCombineXYZ, ShaderNodeTexGradient, ShaderNodeOutputMaterial, ShaderNodeWavelength, ShaderNodeMixRGB, ShaderNodeValue, ShaderNodeLightFalloff, ShaderNodeOutput, ShaderNodeBsdfTranslucent, ShaderNodeNewGeometry, ShaderNodeBlackbody, ShaderNodeBsdfGlass, ShaderNodeTexBrick, ShaderNodeTexSky, ShaderNodeNormal, ShaderNodeUVMap, ShaderNodeLightPath, ShaderNodeVolumeScatter, ShaderNodeMixShader, ShaderNodeCombineRGB, ShaderNodeBsdfTransparent, ShaderNodeBackground, ShaderNodeTexNoise, ShaderNodeCameraData, ShaderNodeSeparateHSV, ShaderNodeAmbientOcclusion, ShaderNodeOutputLamp, ShaderNodeVectorCurve, ShaderNodeTexture, ShaderNodeSqueeze, ShaderNodeTangent, ShaderNodeBsdfRefraction, ShaderNodeBsdfToon, ShaderNodeRGBCurve, ShaderNodeVolumeAbsorption, ShaderNodeSeparateRGB, ShaderNodeWireframe, ShaderNodeOutputLineStyle, ShaderNodeBrightContrast, ShaderNodeBsdfAnisotropic, ShaderNodeMath, ShaderNodeLayerWeight, ShaderNodeParticleInfo, ShaderNodeGroup, ShaderNodeValToRGB, ShaderNodeTexVoronoi, ShaderNodeLampData, ShaderNodeBsdfVelvet, ShaderNodeTexCoord, ShaderNodeSeparateXYZ, ShaderNodeVectorMath, ShaderNodeRGBToBW, ShaderNodeEmission, ShaderNodeExtendedMaterial, ShaderNodeAttribute, ShaderNodeOutputWorld, ShaderNodeTexWave, ShaderNodeCombineHSV, ShaderNodeMaterial, ShaderNodeTexMusgrave, ShaderNodeBsdfDiffuse, ShaderNodeBump, ShaderNodeTexMagic, ShaderNodeTexEnvironment, ShaderNodeNormalMap

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)